;
; ITEMS
;
;-------------------
; Items used in the game.  Each line describes one item
; (some of these are objects with which you can be EQUIPPED and which 
; modify your attack and defense values, others are things like potions that
; you consume)
;
; NOTE: the bmp files should be in the world directory (your world's ART directory)
; and should be windows RLE bmp files with a 256 color palette (use soul.pal in
; the well of souls ART folder)  (otherwise you will experience horrible color
; matching.. a hint to the wise is to draw the images using the right palette
; in the first place)
;
; Each item gets one line of text in the table with multiple arguments separated
; by commas.  The arguments are in the following order:
;
;	// arg 0	Equipment ID Number  (1-1023) and (1024-5119)
;
;				* ID: (1-1023)
;					These first group of items are 'multiple' in that a character can carry
;					up to 100 of each (based on current wallet size).  Use these for 'potions'
;					or anything else the user needs more than one of at a time.
;
;				* ID: (1024-5119)
;					This second group of items are 'single' in that a character can carry no
;					more than one of each (no matter what their wallet size is).  Use these for
;					things which the user only needs one of... say.. shields.  Please note that
;					they can have one of EACH of these, all at once.  So that's 4096 things in
;					their pocket if they have ALL of them.  That's a lot.
;
;				Each item must have a unique ID number.  So you cannot define more than 5119 items
;				in the world.
;
;	// arg 1	Name of Item
;				
;				* Name:
;
;				Each item has a name, which appears in the Item list and the shops.  
;
;					For example: "Fire of Agony" 
;
;				You should put the name in double-quotes, especially if it contains spaces.
;
;	// arg 2	Class (one of the following, note the image file name for each class)
;				An item's class controls how it can be used.  
;				Here are the defined classes:
;
;	//			0	POTION			"items.bmp"		// affect hp and mp
;
;	//			1   ANTIDOTE		"items.bmp"		// cures disease.  The disease in question is 
;													// set by arg 12 (ability)  Each antidote item
;													// can cure only a single disease, and acts like
;													// a single cast of the related 'cure spell' for
;													// that disease.
;
;	//	<<DO NOT USE YET>>		2	SPECIAL			items.bmp		// QUest Item
;	//	<<DO NOT USE YET>>		3	EXIT			items.bmp		// Get out of current trouble.
;
;	//			4	TRAVEL			items.bmp		// take you somewhere
;													// full ticket looks like:  4.mode.num.link.dropin.sceneNum
;													// operation is similar to the scene opcode GOTO
;													// mode = 1 means "drop into scene 'num'" (you don't really travel, just see scene)
;													// mode = 0 means "go to link on map 'num'"
;													// if 'dropin' is '1' then you go INSIDE that link, otherwise you just land on top of it
;													// Examples:
;													//	4.1.15		start scene 15, when you exit the scene you are still where you were
;													//	4.0.0.0.0	go to link 0 of map 0 and do not drop in (sets you on top of evegreen gateway)
;													//	4.0.0.0.1	go to link 0 of map 0 and DO drop in (puts you inside gateway scene - when you exit you are near gateway)
;													//  4.0.1.2.0	go to link 2 of map 1 and do NOT drop in.
;													//
;													// Adding the FIFTH dotted argument restricts use of the ticket to
;													// a particular scene number, so:
;													//  4.0.1.2.0.45  takes you to the destination ONLY if you are inside scene 45 at the time
;
;	//	<<DO NOT USE YET>>		5	THROWABLE		darts.bmp		// ninja stars, arrows, etc.
;	//			10	EQUIP_HELMET	"helmets.bmp"	// my helmet ID (0 for none)
;	//			11	EQUIP_ARMOR		"armor.bmp"		// my armor ID
;	//			12	EQUIP_RIGHT_1	"swords.bmp"	// right-hand weapons 1 (evergreen swords)
;	//			13	EQUIP_RIGHT_2	"staffs.bmp"	// right-hand weapons 2 (evergreen staffs)
;	//			14	EQUIP_RIGHT_3	"bows.bmp"		// right-hand weapons 3 (evergreen bows)
;	//			15	EQUIP_RIGHT_4	"music.bmp"		// right-hand weapons 4 (evergreen music)
;	//			16	EQUIP_RIGHT_5	"right5.bmp"	// right-hand weapons 5 (evergreen fist)
;	//			17	EQUIP_RIGHT_6	"right6.bmp"	// right-hand weapons 6 (evergreen dart)
;	//			18	EQUIP_RIGHT_7	"right7.bmp"	// right-hand weapons 7 (evergreen Book)
;	//			19	EQUIP_RIGHT_8	"right8.bmp"	// right-hand weapons 8 (evergreen Spirit)
;	//			20	EQUIP_BOOTS		"boots.bmp"		// my boots
;	//			21	EQUIP_SHIELD		"shields.bmp"	// my shield
;	//			22	EQUIP_RING		"rings.bmp"		// my ring
;	//			23	EQUIP_AMULET		"amulets.bmp"	// my amulet
;
;
;				100	ATTR_STRENGTH	affects strength (by amount in arg12 - ability points)
;				101	ATTR_WISDOM		affects wisdom	
;				102	ATTR_STAMINA		affects stamina	
;				103	ATTR_AGILITY		affects agility	
;				104	ATTR_DEXTERITY	affects dexterity
;				105	ATTR_ALL		brings up ability point dialog and lets you assign at will
;
;				200	ITEM_CLASS_PET	It's a "pokegatchi" for sale - very special rules.  Only by OFFER command, not OFFER2
;									Pets do not have an item 'image #' so arg3 is used instead to point to
;									their MONSTER number (each pet must be described as a monster in the MONSTER table,
;									though you are not obliged to place them on a map)
;
;				201 ITEM_CLASS_HTML	When this object is "used" it causes a web page to be displayed.
;									The URL for the page is found in the SOUNDEFFECT argument (arg15)
;									If the URL begins with "http://" then it is a full URL and the
;									real Internet will be used.  Otherwise, it is assumed to be a local
;									file in the WoS\Worlds\YourWorldName\HTML folder.
;
;	// arg 3	imageNumber.extensionNumber
;
;				* imageNumber:
; 
;				(offset from left in appropriate class's image BMP file)
;				Class Image files consist of a 'film strip' of images with #0 being the
;				far left image.  Which is a bad example, since 0 is not a legal image index number.
;				(because the stock image list uses that frame for the 'empty-handed' image)
;
;				* extensionNumber: (optional)
; 
;				You can now have an additional 'extension' bitmap for each item class.  For example
;				you might wish to re-use all the stock sword images in your world, but then add some more as well.
;				You would then make a filmstrip file of the normal name, but add "_1" to it.  (as in "items_1.bmp, 
;				helmets_1.bmp, etc.).  Then in arg3, instead of simply putting an offset, add a second dotted argument
; 				with the extension number, hence "3" would mean image 3 in the stock bitmap, while "2.1" would mean 
;				image 2 in the extension_1 bitmap.  Your extension bitmaps should be placed in your world's ART folder. 
;				At present, only a single extension is supported, so if an extension # is given, it must be "1"
;				// News: As of WoS version A77, you may now have 9 extensions per item class.
;					(.1 to .9, loading from files named: xxx_1.bmp to xxx_9.bmp)
;
;	// arg 4	GP
;
;				* GP:
;
;				Standard purchase price of item, in store (in Gold Pieces)
;
;					1 - N		Price of item is N gold pieces
;					0			means it is a special item which cannot be sold in stores, 
;								nor	given to others and you probably want to keep it. 
;
;				For example, quest items will often have a GP of 0, making it impossible
;				to accidentally get rid of the hard-won item.
;
;	// arg 5	Level.EquipToken.flags.maxCount
;
;				* Level:
;
;				This is the minimum character level the player must be at, in order to use or equip the
;				item.
;
;				* EquipToken: (optional)
;
;				This optional 'token' means the item still cannot be equipped until the player has that token
;				(note, you cannot use token zero for this)
;
;				Examples:
;
;					"4"			// requires character to be level 4 or higher
;					"23.14"		// requires character to be at least level 23 AND be in possession of token 14.
;
;				One reason you might like to use the token is to characterize an item to be equippable only
;				by certain character classes. In this case the token might mean "elf-only"  Alternatively you
;				might use the token to describe the nature of the object, like "wooden" and then only allow certain
;				clases to equip wooden objects.  You would then hand out the appropriate tokens to your character
;				classes (either right away, or as quest rewards).
;
;				* Flags
;
;				Note that if you want to use Flags, but no equipToken, you will have to insert a 0 for
;				the equiptoken.
;
;				Example:
;					"4"			// requires level 4
;					"4.0.1"		// requires level 4 and has flag setting of 1 (and no EquipToken)
;					"4.23.1"	// requires level 4, EquipToken 23, and has a flag setting of 1
;
;				Flags are the sum of these values (add together all the effects you want)
;
;					1			// private use only (item cannot be given to another player)
;					2			// reserved
;
;				* MaxCount
;
;				This lets you set the most a person can carry of this item at a time.  This is a lower
;				limit only.  You cannot use this to increase the limit above 100, or the player's current
;				wallet size.  You can only use this to reduce the amount even further.
;
;				Example:
;					"5.13.0.25" // requires level 5, token 13, no flags, and can only carry 25 at a time tops.
;					
;				
;
;	// arg 6	spellBinding.bootEffect
;
;				* spellBinding:
;
;	          	Some equipment (staffs, mainly) are bound to a specific spell.  If a character is holding
;				this item in their right-hand and selects ATTACK in battle, then this spell is used (costs
;				no MP to cast this spell) 
;
;				NOTE: 'ALL' spells can not be used as spell bindings.  Only single-target spells.
;   			
;					0 	- no binding
;					1 	- N (ID# of a spell from the +SPELLS table)
;	
;				* bootEfect:
;	
;				You may optionally include a "bootEffect" code as a "dotted argument". Traditionally boot
;				effects only worked on boots, but nowadays you can apply a boot effect to any equippable item.
;				So the character could have as many as seven boot effects in effect at the
;				same time. 
;
;					0  	- has no special effect. 
;					1-9 - enables you to cross terrains 1-9 (see +TERRAINS table)
;					10 	- lets you 'fly over' all but impassable terrain.
;					11 	- means 'monster repellent' and fewer monsters will attack while wearing them.
;					12 	- means 'ride the invisible beasts' (lets you cross map at double speed)
;
;				Having more than one of the same effect on at once, does NOT make the effect any
;				better, faster, etc.
;
;	//
;	// arg 7	Element		(actual names in ELEMENTS table)
;	//			0 LIFE  	(Healing magic)
;	//			1 WATER
;	//			2 NATURE
;	//			3 EARTH 
;	//			4 DEATH		(also, training in DEATH is how you handle training for 'chaos' elements)
;	//			5 FIRE
;	//			6 SPIRIT
;	//			7 AIR
;   //			Items currently cannot be set to any but the basic 8 elements.
;	//			Also, the "All" modifier for items is not implemented
;	//			As late as version A52, this field is ignored, but world-designers are advised to use a
;	//			value of 0 if they don't plan to use this feature (assuming it is ever supported)
;   //
;	//			Starting with A56, you can bind weapons to elements and they will then be more (or less)
;	//			effective when hitting monsters.  
;   //			For example, an element water sword would hurt element fire monsters the most.
;	//
;	// arg 8	Defense points		(cursed items are negative!)
;
;	// arg 9	Attack points		(cursed items are negative!)
;
;	// arg 10	HP points			(amount added, when used)
;									Note that the HP is also added to any monster you toss the item too, so
;									this can be used as a cure, or a weapon for monsters (or pets).  Heroes
;									(humans) will simply catch anything you toss them, so this wouldn't be
;									a way to make a ninja-star which hurt humans.
;
;	// arg 11	MP Points			(amount added, when used)
;
;	// arg 12   Ability Points      For SEED items, this is the # of points you get to apply to your abilities
;									For ANTIDOTE items, this field is the disease number that it
;									cures (note that some diseases prevent you from using items, so an item
;									antidote is useless in that case).
;										-2			DISEASE_POISON		(prevents HP restores from working)		
;										-3			DISEASE_SAP			(makes spells cost more MP to be cast)		
;										-4			DISEASE_STUN			(cannot move, or attack)
;										-5			DISEASE_GAG			(cannot case spells)(* wears off)		
;										-6			DISEASE_NUMB			(cannot use right-hand)(* wears off)
;										-7			DISEASE_SLEEP		(cannot move, or attack)(* wears off)	
;										-8			DISEASE_CONFUSE		(attacks may hit friends)(* wears off)	
;										-11			DISEASE_FREEZE		(cannot move)
;										-20			DISEASE_STRENGTH		(lowers strenth til end of scene) (cure raises it)
;										-21			DISEASE_WISDOM		(lowers wisdom til end of scene) (cure raises it)	
;										-22			DISEASE_STAMINA		(lowers stamina til end of scene) (cure raises it)	
;										-23			DISEASE_AGILITY		(lowers agility til end of scene) (cure raises it)
;										-24			DISEASE_DEXTERITY	(lowers dexterity til end of scene) (cure raises it)	

;
;   // arg 13   <find Probility>.<monster ID>
;				
;				This argument determines whether or not you can find an item after killing a monster.
;				The optional <monster ID> allows you to limit the item to only having a chance of being
;				found if a monster of that type was killed in the scene.
;									
;				'Find' Probability  (chance in 2000 of finding one after battle 0(never) - 2000(always))
;									(0 also means cannot be bought in stores, but you CAN get rid of it)
;									(i.e. for a quest item you can get rid of)
;								    (-1 means you cannot FIND it, but you CAN buy it with offer2 command)
;
;				Here is an attempt to describe the inter-relationship between FP and GP
;
;				GP			FP			Item Attributes
; 				--			--			---------------
;				>0          >0			This is an item you can buy at a store, find after a fight, and sell later
;				>0			0			This is an item you can't buy at a store, won't find after a fight, but can sell later
;										(a sellable quest item)
;				>0			-1			This is an item you can buy at a store, won't find after a fight, but can sell later
;				0			0			This is an item you cannot buy, cannot find after a fight, and cannot sell
;										(a permanent quest item)
;				0			>0			This is an item you cannot buy, can find after a fight, but cannot sell
;										(a permanent, monster gift - probably not a good idea)
;				0			-1			This is an item you cannot buy, cannot find, and cannot sell
;										(same as permanent quest item, I guess)
;			
;	// arg 14	Long description of item or effect (250 characters maximum, though for esthetic reasons you will want
;				to keep it shorter, or it may not all fit on the screen nicely.)
;
;	// arg 15   (optional) wave file to play when used ("sword.wav")
;				Note: For ITEM_CLASS_HTML, this field actually holds a URL and not a sound effect
;
;	// arg 16	attackPath.imageID.flags.weather.effect
;
;				Arg16 defines an optional "attack path" which determines what animation
;				occurs when you use the item (generally only for equipped right-hand
;				items).
;				
;				* attackPath:  (0-63)
;				
;				This controls the movement of the attacker or weapon, according to
;				this table:
;
;					-1	Pick random path for this item when world is loaded
;					0	No attack path (this is the default)
;					1	LUNGE	Attacker runs up to target then runs back
;					2	JUMP	Attacker jumps straight onto target, then runs back
;					3	LEAP	Attacker HIGH jumps straight onto target, then runs back
;					4	STAB	Attacker runs straight to target, then does attack frame, then runs back
;					5	DBL-STAB	Attacker runs straight to target, does attack frame twice, then runs back
;					6	TRAMPLE	Attacker does one Big hop to target, then hops again on top of it
;					7	HOP		Attacker reaches target in several hops, each getting higher.
;
;					30  ARROW	Image follows straight line from attacker to target
;					31	STONE	Image follows short arc from attacker to target
;					32	LOB		Image follows high arc from attacker to target
;
;				* image: (0-199)
;
;				"Image" is used with attacks which hurl objects. Each image is an eight-frame animation
;				stored in a file named attackNN.bmp  Each file contains 10 such filmstrips where the
;				topmost filmstrip is the '0' index of that file.  SO, image 143 would be index '3' in
;				the file attack14.bmp  I hope that's not too confusing.  The first one hundred images
;				(files 00-09) are reserved for ME to use, while the rest (attack10.bmp to attack19.bmp)
;				are reserved for world designers (and go in your world's ART folder)
;
;				* flags: (0-63)
;
;				Flags are the sum of any combination of these values:
;
;					0-3	- duration of attack (0 is quick, 3 is slow)
;					4	- if this flag is set, each of the 8 frames of animation consumes one eigth
;						  the entire attack (instead of rolling through the frames over and over)
;					8	- If this is set, the images is not 'flipped' when attacking from left to right.
;					16	- reserved
;					32	- reserved

;				* weather: (0-63)
;
;				Values are the same as for SPELLs.  Basically this weather happens in 
;				the scene for the duration of the attack.  So you can have it snow or
;				rain while the ice arrow finds its target, for example.
;
;				* effects: (0-63)
;
;				Values are the same as for SPELLs.  Effects include things like wobbly
;				image, dimmed image, lake reflection in lower part of screen, etc.
;
;
;
;
; ITEMS
;
;
;	E#, name,					cl  Img	$		lvl Spl	El	D	A	HP	MP	AP	FP	Description					Sound Effect			Attack Path
;	0	1						2	3	4		5	6	7	8	9	10	11	12	13	14							15				16

	1,	Elixir,					0,	0,	20000,	0,	0,	0,	0,	0,	20000,20000,0,	0,	"Restores all HP/MP.",	petGulp.wav,	,				
	2,	Ether,					0,	1,	800,	0,	0,	0,	0,	0,	0,	10,	0,	0,	"Restores 10 MP.",		petGulp.wav,	,				
	3,	Fang,					1,	2,	0,		0,	0,	0,	0,	0,	0,	0,	0,	0,	"Tradable at Ioka Hut.",,				,				
	4,	Feather,				1,	2,	0,		0,	0,	0,	0,	0,	0,	0,	0,	0,	"Tradable at Ioka Hut.",,				,				
;	5,	"Town Finder",			0,	4,	0,		0,	0,	0,	0,	3,	0,	0,	0,	0,	"Warp back to a town."
;	6,	"Talisman of Seth",		0,	5,	0,		0,	0,	0,	0,	30,	0,	0,	0,	0,	"Power of Seth increases attack strength."
	7,	"Full Ether",			0,	6,	500,	0,	0,	0,	0,	0,	0,	0,	0,	0,	"The spirit of Nefertiti protects you in battle.",,				,				
	8,	"Full Tonic",			105,7,	135000,	50,	0,	0,	0,	0,	0,	0,	0,	0,	"Enhances ANY your abilities.",magic7.wav,		,				
;	9,	"Gargoyle",				0,	8,	0,		0,	0,	0,	0,	0,	0,	0,	0,	0,	""
;	10,	"Dragon Seed",			0,	9,	0,		35,	0,	0,	0,	0,	0,	0,	0,	0,	""
;	11,	"Whale Seed",			0,	10,	0,		35,	0,	0,	0,	0,	0,	0,	0,	0,	""
	12,	Heal,					0,	0,	10,		0,	0,	0,	0,	0,	0,	0,	0,	0,	"No Effect Yet.",		squirt1.wav,	,				
	13,	Horn,					0,	12,	50,		0,	0,	0,	0,	0,	0,	0,	0,	0,	"Magic-restoring nectar, stolen from Mount Aegis.",squirt1.wav,	,				
;	14,	"Talisman of Horus",	0,	13,	0,		0,	0,	0,	0,	0,	0,	0,	0,	0,	""
	15,	"Hyper Ether",			2,	14,	1,		100,0,	0,	0,	0,	0,	0,	0,	0,	"You don't want to think about this guy's eyeglasses.",,				,				
	16,	Jerky,					0,	15,	9900,	0,	0,	0,	0,	0,	300,0,	0,	0,	"A king-sized health potion.",summon8.wav,	,				
;	17,	"Eagle Seed",			0,	16,	0,		0,	0,	0,	0,	0,	0,	0,	0,	0,	""
	18,	Lapis,					0,	17,	100,	0,	0,	0,	0,	0,	0,	225,0,	0,	"Concentrated MP from the previous age.",,				,				
	19,	"Magic Tab",			0,	18,	500,	0,	0,	0,	0,	0,	2000,0,	0,	0,	"Most likely a full health recharge.",summon8.wav,	,				
	20,	"Mega Elixer",			100,19,	99000,	35,	0,	0,	0,	0,	0,	0,	5,	0,	"Gives you the strength of the Gryphon.",magic7.wav,		,				
	21,	"Mid Ether",			101,20,	99000,	35,	0,	0,	0,	0,	0,	0,	5,	0,	"Gives you the wisdom of Canis.",magic7.wav,		,				
	22,	"Mid Tonic",			0,	21,	100,	0,	0,	0,	0,	0,	200,0,	0,	0,	"Mid Tonic",			magic7.wav,		,				
	23,	Petal,					103,22,	10,		0,	0,	0,	0,	0,	50,	0,	0,	0,	"Restores 50 HP.",		magic7.wav,		,				
	24,	"Power Meal",			0,	23,	500,	0,	0,	0,	0,	0,	0,	1750,0,	0,	"For the wizard in a hurry to recharge MP.",summon8.wav,	,				
	25,	"Power Tab",			104,24,	99000,	35,	0,	0,	0,	0,	0,	0,	5,	0,	"Gives you the dexterity of a swan.",magic7.wav,		,				
;	26,	"Lapis Wheel",			0,	25,	0,		0,	0,	0,	0,	0,	0,	0,	0,	0,	""
	27,	"Speed Tab",			0,	26,	1000,	0,	0,	0,	0,	0,	2000,2000,0,	0,	"Like getting hit by a recharge thunderstroke.",summon8.wav,	,				
;	28,	"Ruby Smoke",			0,	27,	0,		0,	0,	0,	0,	0,	0,	0,	0,	0,	""
	29,	Tonic,					0,	0,	10,		0,	0,	0,	0,	0,	50,	0,	0,	0,	"Restore 50 HP.",		petChew.wav,	,				
	30,	------------------------,0,	30,	0,		99,	0,	0,	0,	0,	0,	0,	0,	0,	"Dummied Item",			petChew.wav,	,				
	31,	"Bent Hilt",			0,	31,	0,		0,	0,	0,	0,	0,	0,	0,	0,	0,	,						petChew.wav,	,				
	32,	"Bent Sword",			0,	32,	0,		0,	0,	0,	0,	0,	0,	0,	0,	0,	,						petGulp.wav,	,				
	33,	"Bike Key",				0,	33,	0,		0,	0,	0,	0,	0,	0,	0,	0,	0,	,						petGulp.wav,	,				
	34,	Clone,					0,	34,	0,		0,	0,	0,	0,	0,	0,	0,	0,	0,	,						petGulp.wav,	,				
	35,	"Chrono Trigger",		0,	35,	0,		0,	0,	0,	0,	0,	0,	0,	0,	0,	,						petGulp.wav,	,				
	36,	Dreamstone,				0,	36,	0,		0,	0,	0,	0,	0,	0,	0,	0,	0,	,						petGulp.wav,	,				
	37,	"Gate Key",				0,	37,	0,		0,	0,	0,	0,	0,	0,	0,	0,	0,	,						petChew.wav,	,				
	38,	"Moon Stone",			0,	38,	0,		0,	0,	0,	0,	0,	0,	0,	0,	0,	,						petChew.wav,	,				
; 4.mode.num.link.dropin
	96,	Pendant,				201,4,	0,		0,	0,	0,	0,	0,	0,	0,	0,	0,	,						http://www.synthetic-reality.com/wosquest.htm,,				
	97,	"Prism Shard",			4.0.5.11.1,4,	0,		0,	0,	0,	0,	0,	0,	0,	0,	0,	,						travel1.wav,	,				
	98,	"Race Log",				4.0.5.12.1,4,	0,		0,	0,	0,	0,	0,	0,	0,	0,	0,	,						travel1.wav,	,				
	99,	"Ruby Knife",			4.0.0.0.1,4,	0,		0,	0,	0,	0,	0,	0,	0,	0,	0,	,						travel1.wav,	,				
;
; Special stuff
; (Generally, special items you can only win by completing quests - set the $ to 0 so they
; cannot be bought or sold.  Set the FP to 0, so they cannot be found.)
;
;	E#, name,					cl  Img	$		lvl Spl		El	D	A	HP	MP	AP	FP	Description		SFX		ATTACK
;	0	1						2	3	4		5	6		7	8	9	10	11	12	13	14				15		16
	100,Seed,					2,	4,	0,		0,	0,	0,	0,	0,	0,	0,	0,	0,	,						,				,				
	101,"Sun Stone",			2,	30,	0,		0,	0,	0,	0,	0,	0,	0,	0,	0,	,						petChew.wav,	,				

	180,"Toma's Pop",			10,	14,	0,		0,	0,	0,	0,	0,	0,	0,	0,	0,	,						,				0,				
	181,Tools,					11,	6,	0,		0,	0,	0,	0,	0,	0,	0,	0,	0,	,						,				0,				
	182,"Yakra Key",			12,	9,	0,		0,	0,	0,	0,	0,	0,	0,	0,	0,	,						saber1.wav,		5.0.3.9.3,		
	183,----------------------,	13,	12,	0,		99,	223,0,	0,	0,	0,	0,	0,	0,	"Dummied Item",			,				0,				
	184,,						14,	16,	0,		99,	0,	0,	0,	0,	0,	0,	0,	0,	"Dummied Item",			bow.wav,		30.63.2.0.4,	
	185,,						15,	19,	0,		99,	0,	0,	0,	0,	0,	0,	0,	0,	"Dummied Item",			music1.wav,		31.72.2.0.5,	
	186,,						16,	9,	0,		99,	0,	0,	0,	0,	0,	0,	0,	0,	"Dummied Item",			fist.wav,		4.0.2.0.5,		
	187,,						17,	9,	0,		99,	0,	0,	0,	0,	0,	0,	0,	0,	"Dummied Item",			boom1.wav,		31.57.2.2.2,	
	188,,						18,	9,	0,		99,	0,	0,	0,	0,	0,	0,	0,	0,	"Dummied Item",			chant7.wav,		31.58.2.3.2,	
	189,,						19,	9,	0,		99,	0,	0,	0,	0,	0,	0,	0,	0,	"Dummied Item",			pain9.wav,		31.80.3.7.3,	
	190,,						20,	18,	0,		99,	0.10,0,	0,	0,	0,	0,	0,	0,	"Dummied Item",			,				0,				
	191,,						21,	16,	0,		99,	0.11,0,	0,	0,	0,	0,	0,	0,	"Dummied Item",			,				0,				
	192,,						22,	2,	0,		99,	0.12,0,	0,	0,	0,	0,	0,	0,	"Dummied Item",			,				0,				
	193,,						23,	3,	0,		99,	0,	0,	0,	0,	0,	0,	0,	0,	"Dummied Item",			,				0,				

; helmets
;	E#, name,					cl  Img	$		lvl Spl	El	D	A	HP	MP	AP	FP	Description
;	0	1						2	3	4		5	6	7	8	9	10	11	12	13	14
	200,--------------------------------,10,	2,	0,		99,	0,	0,	0,	0,	0,	0,	0,	0,	"Dummied Item",			,				,				
	201,"Hide Cap",				10,	7,	50,		0,	0,	0,	3,	0,	0,	0,	0,	0,	"Hide Cap",				,				,				
	202,"Bronze Helm",			10,	1,	200,	0,	0,	0,	8,	0,	0,	0,	0,	0,	"Bronze Helm",			,				,				
	203,"Iron Helm",			10,	1,	500,	0,	0,	0,	14,	0,	0,	0,	0,	0,	"Iron Helm",			,				,				
	204,Beret,					10,	7,	700,	0,	0,	0,	17,	0,	0,	0,	0,	0,	Beret,					,				,				
	205,"Gold Helm",			10,	1,	1200,	0,	0,	0,	18,	0,	0,	0,	0,	0,	"Gold Helm",			,				,				
	206,"Rock Helm",			10,	1,	2000,	0,	0,	0,	20,	0,	0,	0,	0,	0,	"Rock Helm",			,				,				
	207,"Cera Topper",			10,	7,	400,	0,	0,	0,	35,	0,	0,	0,	0,	0,	"Openings make it easy to hear call for retreat.",,				,				
	208,"Taban Helm",			10,	6,	450,	0,	0,	0,	40,	0,	0,	0,	0,	0,	"Protects the air above your head.",,				,				
	209,"Glow Helm",			10,	1,	500,	0,	0,	0,	40,	5,	0,	0,	0,	0,	"Doubles as a head-bayonet.",,				,				
	210,"Lode Helm",			10,	1,	550,	0,	0,	0,	45,	5,	0,	0,	0,	0,	"Cast fear in enemy.",	,				,				
	211,"Doom Helm",			10,	1,	600,	0,	0,	0,	50,	5,	0,	0,	0,	0,	"Increased protection from flame.",,				,				
	212,"Sight Cap",			10,	7,	650,	0,	0,	0,	60,	0,	0,	0,	0,	0,	"Good all around head protection.",,				,				
	213,"Memory Cap",			10,	7,	700,	0,	0,	0,	55,	10,	0,	0,	0,	0,	"Mystical protection.",	,				,				
	214,"Time Hat",				10,	7,	750,	0,	0,	0,	60,	10,	0,	0,	0,	0,	,						,				,				
	215,"Aeon Helm",			10,	1,	800,	0,	0,	0,	65,	10,	0,	0,	0,	0,	,						,				,				
	216,"Haste Helm",			10,	1,	850,	0,	0,	0,	70,	10,	0,	0,	0,	0,	,						,				,				
	217,"Rainbow Helm",			10,	1,	900,	0,	0,	0,	70,	15,	0,	0,	0,	0,	,						,				,				
	218,"Mermaid Cap",			10,	7,	950,	0,	0,	0,	75,	15,	0,	0,	0,	0,	,						,				,				
	219,"Dark Helm",			10,	1,	1000,	0,	0,	0,	80,	15,	0,	0,	0,	0,	,						,				,				
	220,"Vigil Hat",			10,	7,	1050,	0,	0,	0,	85,	15,	0,	0,	0,	0,	,						,				,				
	221,"Safe Helm",			10,	1,	1100,	0,	0,	0,	85,	20,	0,	0,	0,	0,	,						,				,				
	222,"Prism Helm",			10,	1,	1150,	0,	0,	0,	90,	20,	0,	0,	0,	0,	,						,				,				
	223,"Gloom Helm",			10,	1,	1200,	0,	0,	0,	95,	20,	0,	0,	0,	0,	,						,				,				

	224,"Ozzie Pants",			10,	5,	1250,	0,	0,	0,	100,20,	0,	0,	0,	0,	,						,				,				
	225,----------------------,	10,	6,	0,		99,	0,	0,	0,	0,	0,	0,	0,	0,	"Dummied Item",			,				,				
	226,,						10,	7,	0,	99,	0,	0,	0,0,	0,	0,	0,	0,	"Dummied Item",			,				,				
	227,,						10,	8,	0,	99,	0,	0,	0,0,	0,	0,	0,	0,	,						,				,				
	228,,						10,	9,	0,	99,	0,	0,	0,0,	0,	0,	0,	0,	,						,				,				
	229,,						10,	10,	0,	99,	0,	0,	0,0,	0,	0,	0,	0,	,						,				,				
	230,,						10,	11,	0,	99,	0,	0,	0,0,	0,	0,	0,	0,	,						,				,				
	231,,						10,	12,	0,	99,	0,	0,	0,0,	0,	0,	0,	0,	,						,				,				
	232,,						10,	13,	0,	99,	0,	0,	0,0,	0,	0,	0,	0,	,						,				,				
	233,,						10,	14,	0,	99,	0,	0,	0,0,	0,	0,	0,	0,	,						,				,				
	234,,						10,	5,	0,	99,	0,	0,	0,0,	0,	0,	0,	0,	,						,				,				
	235,,						10,	6,	0,	99,	0,	0,	0,0,	0,	0,	0,	0,	,						,				,				
	236,,						10,	7,	0,	99,	0,	0,	0,0,	0,	0,	0,	0,	,						,				,				
	237,,						10,	8,	0,	99,	0,	0,	0,0,	0,	0,	0,	0,	,						,				,				
	238,,						10,	9,	0,	99,	0,	0,	0,0,	0,	0,	0,	0,	,						,				,				
	239,,						10,	10,	0,	99,	0,	0,	0,0,	0,	0,	0,	0,	,						,				,				
	240,,						10,	11,	0,	99,	0,	0,	0,0,	0,	0,	0,	0,	,						,				,				
	241,,						10,	12,	0,	99,	0,	0,	0,0,	0,	0,	0,	0,	,						,				,				
	242,,						10,	13,	0,	99,	0,	0,	0,0,	0,	0,	0,	0,	,						,				,				
	243,,						10,	14,	0,	99,	0,	0,	0,0,	0,	0,	0,	0,	,						,				,				
	244,,						10,	10,	0,	99,	0,	0,	0,0,	0,	0,	0,	0,	,						,				,				
	245,,						10,	11,	0,	99,	0,	0,	0,0,	0,	0,	0,	0,	,						,				,				
	246,,						10,	12,	0,	99,	0,	0,	0,0,	0,	0,	0,	0,	,						,				,				
	247,,						10,	13,	0,	99,	0,	0,	0,0,	0,	0,	0,	0,	,						,				,				
	248,,						10,	14,	0,	99,	0,	0,	0,0,	0,	0,	0,	0,	,						,				,				

; armor
;	E#, name,					cl  Img	$		lvl Spl	El	D	A	HP	MP	AP	FP	Description
;	0	1						2	3	4		5	6	7	8	9	10	11	12	13	14
	250,-----------------------,11,	3,	0,		99,	0,	0,	0,	0,	0,	0,	0,	0,	"Dummied Item",			,				,				
	251,"Hide Tunic",			11,	12,	80,		0,	0,	0,	5,	0,	0,	0,	0,	0,	"Hide Tunic",			,				,				
	252,"Karate Gi",			11,	12,	300,	0,	0,	0,	10,	0,	0,	0,	0,	0,	"Karate Gi",			,				,				
	253,"Bronze Mail",			11,	2,	520,	0,	0,	0,	16,	0,	0,	0,	0,	0,	"Bronze Mail",			,				,				
	254,"Maiden Suit",			11,	6,	560,	0,	0,	0,	18,	0,	0,	0,	0,	0,	"Maiden Suit",			,				,				
	255,"Iron Suit",			11,	5,	800,	0,	0,	0,	25,	0,	0,	0,	0,	0,	"Iron Suit",			,				,				
	256,"Titan Vest",			11,	12,	1200,	0,	0,	0,	32,	0,	0,	0,	0,	0,	"Titan Vest",			,				,				
	257,"Taban Vest",			11,	12,	0,		0,	0,	0,	33,	0,	0,	0,	0,	0,	"Taban Vest",			,				,				
	258,"Gold Suit",			11,	5,	1300,	0,	0,	0,	39,	0,	0,	0,	0,	0,	"Gold Suit",			,				,				
	259,"Ruby Vest",			11,	12,	900,	22,	0,	0,	45,	-2,	0,	0,	0,	0,	,						,				,				
	260,"White Vest",			11,	12,	1000,	24,	0,	0,	50,	0,	0,	0,	0,	0,	,						,				,				
	261,"Black Vest",			11,	12,	1100,	26,	0,	0,	55,	0,	0,	0,	0,	0,	,						,				,				
	262,"Blue Vest",			11,	12,	1200,	28,	0,	0,	60,	0,	0,	0,	0,	0,	,						,				,				
	263,"Red Vest",				11,	12,	1300,	30,	0,	0,	65,	-2,	0,	0,	0,	0,	,						,				,				
	264,"Dark Mail",			11,	2,	1400,	32,	0,	0,	70,	0,	0,	0,	0,	0,	,						,				,				
	265,"Meso Mail",			11,	2,	1500,	34,	0,	0,	75,	0,	0,	0,	0,	0,	,						,				,				
	266,"Mist Robe",			11,	9,	1600,	36,	0,	0,	80,	0,	0,	0,	0,	0,	,						,				,				
	267,"Lumin Robe",			11,	9,	1700,	38,	0,	0,	85,	-2,	0,	0,	0,	0,	,						,				,				
	268,"Flash Mail",			11,	2,	1800,	40,	0,	0,	90,	0,	0,	0,	0,	0,	,						,				,				
	269,"White Mail",			11,	2,	1900,	42,	0,	0,	95,	0,	0,	0,	0,	0,	,						,				,				
	270,"Black Mail",			11,	2,	2000,	44,	0,	0,	100,0,	0,	0,	0,	0,	,						,				,				
	271,"Blue Mail",			11,	2,	2100,	46,	0,	0,	105,-2,	0,	0,	0,	0,	,						,				,				

	272,"Red Mail",				11,	2,	2150,	48,	0,	0,	110,0,	0,	0,	0,	0,	,						,				,				
	273,"Lode Vest",			11,	12,	2200,	50,	0,	0,	115,-2,	0,	0,	0,	0,	,						,				,				
	274,"Aeon Suit",			11,	5,	2250,	52,	0,	0,	120,0,	0,	0,	0,	0,	,						,				,				
	275,"Raven Armor",			11,	1,	2300,	54,	0,	0,	125,0,	0,	0,	0,	0,	,						,				,				
	276,"Ruby Armor",			11,	1,	2350,	56,	0,	0,	130,0,	0,	0,	0,	0,	,						,				,				
	277,"Taban Suit",			11,	5,	2400,	58,	0,	0,	135,-2,	0,	0,	0,	0,	,						,				,				
	278,"Zodiac Cape",			11,	6,	2450,	60,	0,	0,	140,0,	0,	0,	0,	0,	,						,				,				
	279,"Nova Armor",			11,	1,	2500,	62,	0,	0,	145,0,	0,	0,	0,	0,	,						,				,				
	280,"Gloom Cape",			11,	6,	2550,	64,	0,	0,	150,0,	0,	0,	0,	0,	,						,				,				
	281,"Moon Armor",			11,	1,	2600,	66,	0,	0,	155,-2,	0,	0,	0,	0,	,						,				,				
	282,"Prism Dress",			11,	8,	2650,	68,	0,	0,	160,0,	0,	0,	0,	0,	,						,				,				
	283,---------------------,	11,	6,	2700,	99,	0,	0,	165,-2,	0,	0,	0,	0,	"Dummied Item",			,				,				
	284,,						11,	5,	0,	99,	0,	0,	0,0,	0,	0,	0,	0,	,						,				,				
	285,,						11,	4,	0,	99,	0,	0,	0,0,	0,	0,	0,	0,	,						,				,				
	286,,						11,	2,	0,	99,	0,	0,	0,0,	0,	0,	0,	0,	,						,				,				
	287,,						11,	6,	0,	99,	0,	0,	0,0,	0,	0,	0,	0,	,						,				,				
	288,,						11,	5,	0,	99,	0,	0,	0,0,	0,	0,	0,	0,	,						,				,				
	289,,						11,	4,	0,	99,	0,	0,	0,0,	0,	0,	0,	0,	,						,				,				
	290,,						11,	2,	0,	99,	0,	0,	0,0,	0,	0,	0,	0,	,						,				,				
	291,,						11,	6,	0,	99,	0,	0,	0,0,	0,	0,	0,	0,	,						,				,				
	292,,						11,	2,	0,	99,	0,	0,	0,0,	0,	0,	0,	0,	,						,				,				
	293,,						11,	6,	0,	99,	0,	0,	0,0,	0,	0,	0,	0,	,						,				,				
	294,,						11,	5,	0,	99,	0,	0,	0,0,	0,	0,	0,	0,	,						,				,				
	295,,						11,	4,	0,	99,	0,	0,	0,0,	0,	0,	0,	0,	,						,				,				
	296,,						11,	2,	0,	99,	0,	0,	0,0,	0,	0,	0,	0,	,						,				,				
	297,,						11,	6,	0,	99,	0,	0,	0,0,	0,	0,	0,	0,	,						,				,				
	298,,						11,	5,	0,	99,	0,	0,	0,0,	0,	0,	0,	0,	,						,				,				

; swords
;	E#, name,					cl  Img	$		lvl Spl	El	D	A	HP	MP	AP	FP	Description
;	0	1						2	3	4		5	6	7	8	9	10	11	12	13	14
	300,-------------------,	12,	1,	50,		99,	0,	0,	0,	5,	0,	0,	0,	0,	"Dummied Item",			,				4,				
	301,Mop,					12,	1,	2,		0,	0,	0,	0,	0,	0,	0,	0,	5,	Mop,					,				4,				
	302,"Wood Sword",			12,	3,	100,	0,	0,	0,	0,	3,	0,	0,	0,	0,	"Wood Sword",			,				4,				
	303,"Iron Blade",			12,	4,	350,	0,	0,	0,	0,	7,	0,	0,	0,	0,	"Iron Blade",			,				4,				
	304,"Steel Saber",			12,	4,	800,	0,	0,	0,	0,	15,	0,	0,	0,	0,	"Steel Saber",			,				4,				
	305,"Lode Sword",			12,	3,	4000,	0,	0,	0,	0,	20,	0,	0,	0,	0,	"Lode Sword",			,				4,				
	306,"Bolt Sword",			12,	3,	350,	12,	0,	0,	0,	35,	0,	0,	0,	0,	"A delicate blade, which makes a powerful point in any conversation.",,				4,				
	307,"Red Katana",			12,	9,	400,	14,	0,	0,	0,	40,	0,	0,	0,	0,	"A two-handed battle axe of considerable heft.",,				4,				
	308,"Flint Edge",			12,	9,	450,	16,	0,	0,	0,	45,	0,	0,	0,	0,	"A fine slicing steel blade.",,				4,				
	309,Slasher,				12,	9,	500,	18,	0,	0,	0,	50,	0,	0,	0,	0,	"Once the property of a seafaring man.  He no longer needs it.",,				4,				
	310,"Dark Saber",			12,	4,	550,	20,	0,	0,	0,	55,	0,	0,	0,	0,	"Marked 'made in oosa' on the handle.",,				4,				
	311,"Aeon Blade",			12,	4,	600,	22,	0,	0,	0,	60,	0,	0,	0,	0,	"Captured in battle from a valiant Sarasen.",,				4,				
	312,"Demon Edge",			12,	9,	650,	24,	0,	0,	0,	65,	0,	0,	0,	0,	"An indiscriminate blade, best used with two hands.",,				4,				
	313,"Alloy Blade",			12,	4,	700,	26,	0,	0,	0,	70,	0,	0,	0,	0,	"It cuts through metal cans, yet can still slice tomatoes perfectly.",,				4,				
	314,"Star Sword",			12,	3,	750,	28,	0,	0,	0,	75,	0,	0,	0,	0,	"This brutish sword focuses on as many ways to kill as possible.",,				4,				
	315,"Vedic Blade",			12,	4,	800,	30,	0,	0,	0,	80,	0,	0,	0,	0,	"An elegant blade from a different time, a different world.",,				4,				
	316,Swallow,				12,	9,	850,	32,	0,	0,	0,	85,	0,	0,	0,	0,	"Exquisite craftmanship of the Elven Lords.",,				4,				
	317,"Kali Blade",			12,	4,	900,	34,	0,	0,	-30,120,0,	0,	0,	0,	"Once the property of a hot-headed young prince.",,				4,				
	318,"Slasher 2",			12,	9,	1000,	36,	0,	0,	0,	95,	0,	0,	0,	0,	"Only the dexterous will make the most of this weapon.",,				100,			

	319,"Shiva Edge",			12,	9,	1050,	38,	0,	0,	0,	100,0,	0,	0,	0,	"Found in the king's sewer.",,				4,				
	320,"Rainbow Blade",		12,	8,	1100,	40,	0,	0,	0,	105,0,	0,	0,	0,	,						,				4,				
	321,---------------------------,12,	5,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	"Dummied Item",			,				4,				
	322,,						12,	9,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						,				4,				
	323,,						12,	8,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						,				4,				
	324,,						12,	12,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						,				4,				
	325,,						12,	11,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						,				4,				
	326,,						12,	12,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						,				4,				
	327,,						12,	5,	0,	99,	0,	0,	0,0,0,	0,	0,	0,	,						,				4,				
	328,,						12,	4,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						,				4,				
	329,,						12,	7,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						,				4,				
	330,,						12,	10,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						,				4,				
	331,,						12,	9,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						,				4,				
	332,,						12,	11,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						,				4,				
	333,,						12,	4,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						,				4,				
	334,,						12,	7,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						,				4,				
	335,,						12,	11,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						,				4,				
	336,,						12,	5,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						,				4,				
	337,,						12,	6,	0,	99,	0,	0,	0,0,0,	0,	0,	0,	,						,				4,				
	338,,						12,	4,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						,				4,				
	339,,						12,	11,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						,				4,				
	340,,						12,	5,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						,				4,				
	341,,						12,	9,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						,				4,				
	342,,						12,	8,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						,				4,				
	343,,						12,	10,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						,				4,				
	344,,						12,	11,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						,				4,				
	345,,						12,	7,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						,				4,				
	346,,						12,	10,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						,				4,				
	347,,						12,	9,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						,				4,				
	348,,						12,	11,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						,				4,				
;	349,"El Diablo del Fuego",	12,	11,	2500,	96,	0,	5,	0,	245,0,	0,	0,	0,	"",	"",	4


; Fists
;	E#, name,					cl  Img	$		lvl Spl	El	D	A	HP	MP	AP	FP	Description
;	0	1						2	3	4		5	6	7	8	9	10	11	12	13	14
	350,------------------------,16,	2,	50,		99,	0,	0,	0,	5,	0,	0,	0,	0,	"Dummied Item",			fist.wav,		1,				
	351,Fist,					16,	14,	0,		0,	0,	0,	0,	50,	0,	0,	0,	0,	,						fist.wav,		2,				
	352,"Iron Fist",			16,	14,	0,		73,	0,	0,	0,	200,0,	0,	0,	0,	,						fist.wav,		3,				
	353,"Bronze Fist",			16,	14,	0,		96,	0,	0,	0,	400,0,	0,	0,	0,	,						fist.wav,		4,				
	354,------------------------,16,	14,	250,	8,	0,	0,	0,	25,	0,	0,	0,	0,	,						fist.wav,		5,				
	355,"Wool Glove",			16,	14,	300,	10,	0,	0,	0,	30,	0,	0,	0,	0,	,						fist.wav,		6,				
	356,"Brass Mitten",			16,	14,	350,	12,	0,	0,	0,	35,	0,	0,	0,	0,	,						fist.wav,		7,				
	357,"Leather Glove",		16,	14,	400,	14,	0,	0,	0,	40,	0,	0,	0,	0,	,						fist.wav,		1,				
	358,"Leather Gauntlet",		16,	14,	450,	16,	0,	0,	0,	45,	0,	0,	0,	0,	,						fist.wav,		2,				
	359,"Boxing Glove",			16,	14,	500,	18,	0,	0,	0,	50,	0,	0,	0,	0,	,						fist.wav,		3,				
	360,"Copper Knuckle",		16,	14,	550,	20,	0,	0,	0,	55,	0,	0,	0,	0,	,						fist.wav,		4,				
	361,"Bronze Glove",			16,	14,	600,	22,	0,	0,	0,	60,	0,	0,	0,	0,	,						fist.wav,		5,				
	362,"Copper Gauntlet",		16,	14,	650,	24,	0,	0,	0,	65,	0,	0,	0,	0,	,						fist.wav,		6,				
	363,"Iron Mitten",			16,	14,	700,	26,	0,	0,	0,	70,	0,	0,	0,	0,	,						fist.wav,		7,				
	364,"Brass Knuckle",		16,	14,	750,	28,	0,	0,	0,	75,	0,	0,	0,	0,	,						fist.wav,		1,				
	365,"Iron Glove",			16,	14,	800,	30,	0,	0,	0,	80,	0,	0,	0,	0,	,						fist.wav,		2,				
	366,"Bronze Knuckle",		16,	14,	850,	32,	0,	0,	0,	85,	0,	0,	0,	0,	,						fist.wav,		3,				
	367,"Bronze Gauntlet",		16,	14,	900,	34,	0,	0,	-30,120,0,	0,	0,	0,	,						fist.wav,		4,				
	368,"Steel Mitten",			16,	14,	1000,	36,	0,	0,	0,	95, 0,	0,	0,	0,	"", "fist.wav",		5

	369,"Steel Glove",			16,	14,	1050,	38,	0,	0,	0,	100,0,	0,	0,	0,	,						fist.wav,		6,				
	370,"Mythic Mitten",		16,	14,	1100,	40,	0,	0,	0,	105,0,	0,	0,	0,	,						fist.wav,		7,				
	371,"Iron Knuckle",			16,	14,	1150,	42,	0,	0,	0,	110,0,	0,	0,	0,	,						fist.wav,		1,				
	372,"Dress Knuckle",		16,	14,	1200,	44,	0,	0,	0,	115,0,	0,	0,	0,	,						fist.wav,		2,				
	373,"Death Mitten",			16,	14,	1250,	46,	0,	0,	0,	120,0,	0,	0,	0,	,						fist.wav,		3,				
	374,"Iron Gauntlet",		16,	14,	1300,	48,	0,	0,	0,	125,0,	0,	0,	0,	,						fist.wav,		4,				
	375,"Mythic Glove",			16,	14,	1350,	50,	0,	0,	0,	130,0,	0,	0,	0,	,						fist.wav,		5,				
	376,"Grave Knuckle",		16,	14,	1400,	52,	0,	0,	0,	135,0,	0,	0,	0,	,						crash1.wav,		6,				
	377,"Platinum Glove",		16,	16,	1450,	54,	0,	0,	-30,170,0,	0,	0,	0,	"", "fist.wav",		7
	378,"Demon Gauntlet",		16,	17,	1500,	56,	0,	0,	0,	145,0,	0,	0,	0,	"", "fist.wav",		1
	379,"Silver Knuckle",		16,	9,	1550,	58,	0,	0,	0,	150,0,	0,	0,	0,	"", "fist.wav",		2
	380,"Ether Glove",			16,	7,	1600,	60,	0,	0,	0,	155,0,	0,	0,	0,	"", "fist.wav",		3
	381,"Cloud Mitten",			16,	3,	1650,	62,	0,	0,	0,	160,0,	0,	0,	0,	"", "fist.wav",		4
	382,"Steel Gauntlet",		16,	19,	1700,	64,	0,	0,	0,	165,0,	0,	0,	0,	"", "fist.wav",		5
	383,"Cloud Glove",			16,	11,	1750,	66,	0,	0,	0,	170,0,	0,	0,	0,	"", "fist.wav",		6
	384,"Mythic Knuckle",		16,	9,	1800,	68,	0,	0,	0,	175,0,	0,	0,	0,	"", "fist.wav",		7
	385,"Silver Gauntlet",		16,	18,	1850,	70,	0,	0,	0,	180,0,	0,	0,	0,	"", "boom2.wav",		1
	386,"Rampage Glove",		16,	8,	1900,	72,	0,	0,	0,	185,0,	0,	0,	0,	"", "fist.wav",		2
	387,"Gold Knuckle",			16,	9,	1950,	74,	0,	0,	-30,210,0,	0,	0,	0,	"", "fist.wav",		3
	388,"Mythic Gauntlet",		16,	16,	2000,	76,	0,	0,	0,	195,0,	0,	0,	0,	"", "fist.wav",		4
	389,"Bloody Mitten",		16,	15,	2050,	78,	0,	0,	0,	200,0,	0,	0,	0,	"", "fist.wav",		5
	390,"Needle Gauntlet",		16,	19,	2100,	80,	0,	0,	0,	205,0,	0,	0,	0,	"", "fist.wav",		6
	391,"Bloody Glove",			16,	13,	2150,	82,	0,	0,	0,	210,0,	0,	0,	0,	"", "fist.wav",		7
	392,"Cloud Knuckle",		16,	9,	2200,	84,	0,	0,	0,	215,0,	0,	0,	0,	"", "fist.wav",		1
	393,"Golden Gauntlet",		16,	17,	2250,	86,	0,	0,	0,	220,0,	0,	0,	0,	"", "fist.wav",		2
	394,"Rampage Knuckle",		16,	9,	2300,	88,	0,	0,	0,	225,0,	0,	0,	0,	"", "fist.wav",		3
	395,"Bloody Knuckle",		16,	9,	2350,	90,	0,	0,	0,	230,0,	0,	0,	0,	"", "fist.wav",		4
	396,"Cloud Gauntlet",		16,	18,	2400,	92,	0,	0,	0,	235,0,	0,	0,	0,	"", "fist.wav",		5
	397,"Rampage Gauntlet",		16,	16,	2450,	94,	0,	0,	0,  240,0,	0,	0,	0,	"", "boom2.wav",		6
	398,"Bloody Gauntlet",		16,	19,	2500,	96,	0,	0,	0,	245,0,	0,	0,	0,	"", "boom1.wav",		7



; staffs
;	E#, name,					cl  Img	$		lvl Spl	El	D	A	HP	MP	AP	FP	Description
;	0	1						2	3	4		5	6	7	8	9	10	11	12	13	14
	400,-------------------------,13,	2,	50,		99,	0,	0,	0,	5,	0,	0,	0,	0,	"Dummied Item",			staff.wav,		,				
	401,"Water Globe",			13,	1,	100,	2,	0,	0,	0,	10,	0,	0,	0,	0,	"A simple water staff.", "staff.wav"
	402,"Magician's Staff",		13,	3,	150,	4,	0,	0,	0,	15,	0,	0,	0,	0,	"A simple air staff.", "staff.wav"
	403,"Oak Staff",			13,	10,	200,	6,	0,	0,	0,	20,	0,	0,	0,	0,	"A simple earth staff.", "staff.wav"
	404,"Lion Staff",			13,	4,	250,	8,	0,	0,	5,	20,	0,	0,	0,	0,	"A simple fire staff.", "staff.wav"
	405,"Crystal Staff",		13,	8,	300,	10,	0,	0,	0,	30,	0,	0,	0,	0,	"Somewhat fragile, and carries the cracks from prior battles.", "staff.wav"
	406,"Silver Staff",			13,	6,	350,	12,	54,	0,	0,	35,	0,	0,	0,	0,	"If you're broke, it can fetch a good price.", "staff.wav"
	407,"Staff of Honus",		13,	11,	400,	14,	103,0,	10,	30,	0,	0,	0,	0,	"Lost for a millenium.", "staff.wav"
	408,"Dog Staff",			13,	7,	450,	16,	156,0,	15,	30,	0,	0,	0,	0,	"Carved from a fang of Cerberus", "staff.wav"
	409,"Serpent Staff",		13,	9,	500,	18,	5,	0,	25,	25,	0,	0,	0,	0,	"The tip of the Hydra's tail.", "staff.wav"
	410,"Dragon Staff",			13,	5,	550,	20,	105	0,	10,	45,	0,	0,	0,	0,	"Leaves a burning impression.", "staff.wav"
	411,"Blaze Staff",			13,	4,	600,	22,	101,0,	10,	50,	0,	0,	0,	0,	"A simple fire staff.", "staff.wav"
	412,"Future Staff",			13,	6,	650,	24,	154,0,	35,	30,	0,	0,	0,	0,	"Somewhat fragile, and carries the cracks from prior battles.", "staff.wav"
	413,"Palladium Staff",		13,	8,	700,	26,	54,	0,	35,	35,	0,	0,	0,	0,	"If you're broke, it can fetch a good price.", "staff.wav"
	414,"Staff of Kronos",		13,	11,	750,	28,	105,0,	25,	50,	0,	0,	0,	0,	"Lost for a millenium.", "staff.wav"
	415,"Hound Staff",			13,	7,	800,	30,	156,0,	40,	40,	0,	0,	0,	0,	"Carved from a fang of Cerberus", "staff.wav"
	416,"Eel Staff",			13,	9,	850,	32,	5,	0,	25,	25,	0,	0,	0,	0,	"The tip of the Hydra's tail.", "staff.wav"
	417,"Dark Staff",			13,	12,	900,	34,	157,0,	-30,80,0,	0,	0,	0,	"Cursed Staff of Zambini's Father.", "staff.wav"
	418,"Wyrm Staff",			13,	5,	950,	36,	105	0,	20,	30,0,	0,	0,	0,	"Leaves a burning impression.", "staff.wav"

	419,"Ronad Staff",			13,	9,	1000,	38,	5,	0,	20,	35,	0,	0,	0,	0,	"", "staff.wav"
	420,"Leniad Staff",			13,	5,	1050,	40,	216	0,	25,	35,	0,	0,	0,	0,	"Carved from the root of a heart berry tree.", "staff.wav"
	421,"Megares Staff",		13,	4,	1100,	42,	101,0,	25,	40,	0,	0,	0,	0,	"", "staff.wav"
	422,"Cloud Staff",			13,	6,	1150,	44,	154,0,	30,	40,	0,	0,	0,	0,	"", "staff.wav"
	423,"Mythic Staff",			13,	8,	1200,	46,	54,	0,	30,	45,	0,	0,	0,	0,	"", "staff.wav"
	424,"Staff of Luna",		13,	11,	1250,	48,	104,0,	35,	45,	0,	0,	0,	0,	"", "staff.wav"
	425,"Mustang Staff",		13,	7,	1300,	50,	156,0,	35,	50,	0,	0,	0,	0,	"", "staff.wav"
	426,"Rowen Staff",			13,	9,	1350,	52,	5,	0,	40,	50,	0,	0,	0,	0,	"", "staff.wav"
	427,"Ghost Staff",			13,	12,	1400,	54,	157,0,	40, 55, 0,	0,	0,	0,	"", "staff.wav"
	428,"Borg Staff",			13,	3,	1450,	56,	105	0,	45,	55, 0,	0,	0,	0,	"", "staff.wav"
	429,"Tharon Staff",			13,	9,	1500,	58,	5,	0,	45,	60,	0,	0,	0,	0,	"", "staff.wav"
	430,"Merlin Staff",			13,	7,	1550,	60,	105	0,	50,	60,	0,	0,	0,	0,	"", "staff.wav"
	431,"Kjilo Staff",			13,	4,	1600,	62,	101,0,	50,	65,	0,	0,	0,	0,	"", "staff.wav"
	432,"Mortal Staff",			13,	6,	1650,	64,	154,0,	55,	65,	0,	0,	0,	0,	"", "staff.wav"
	433,"Plasma Staff",			13,	9,	1700,	66,	54,	0,	55,	70,	0,	0,	0,	0,	"", "staff.wav"
	434,"Staff of Chron",		13,	11,	1750,	68,	104,0,	60,	70,	0,	0,	0,	0,	"", "staff.wav"
	435,"Odin Staff",			13,	7,	1800,	70,	156,0,	60,	75,	0,	0,	0,	0,	"", "staff.wav"
	436,"Grim Staff",			13,	9,	1850,	72,	5,	0,	65,	75,	0,	0,	0,	0,	"", "staff.wav"
	437,"Loomis Staff",			13,	12,	1900,	74,	157,0,	65, 80, 0,	0,	0,	0,	"", "staff.wav"
	438,"Darmak Staff",			13,	5,	1950,	76,	105	0,	70,	80, 0,	0,	0,	0,	"", "staff.wav"
	439,"Storm Staff",			13,	9,	2000,	78,	5,	0,	70,	85,	0,	0,	0,	0,	"", "staff.wav"
	440,"Gandalf Staff",		13,	12,	2050,	80,	105	0,	75,	85,	0,	0,	0,	0,	"", "staff.wav"
	441,"Great Staff",			13,	4,	2100,	82,	101,0,	75,	90,	0,	0,	0,	0,	"", "staff.wav"
	442,"FireFox Staff",		13,	11,	2150,	84,	154,0,	80,	90,	0,	0,	0,	0,	"", "staff.wav"
	443,"BriteLeaf Staff",		13,	8,	2200,	86,	54,	0,	80,	95,	0,	0,	0,	0,	"", "staff.wav"
	444,"Staff of Jenova",		13,	10,	2250,	88,	105,0,	85,	95,	0,	0,	0,	0,	"", "staff.wav"
	445,"Gore Staff",			13,	7,	2300,	90,	156,0,	85,	100,0,	0,	0,	0,	"", "staff.wav"
	446,"Omen Staff",			13,	9,	2350,	92,	5,	0,	90,	100,0,	0,	0,	0,	"", "staff.wav"
	447,"Raven Staff",			13,	12,	2400,	94,	157,0,	90, 105,0,	0,	0,	0,	"", "staff.wav"
	448,"Drakken Staff",		13,	7,	2450,	96,	105	0,	95,	105,0,	0,	0,	0,	"", "staff.wav"

; Darts
; NOTE: use this for a class with all 'plural' items.. so they read well as "Some X" (some pebbles, some rotten eggs..)
;
;	E#, name,					cl  Img	$		lvl Spl	El	D	A	HP	MP	AP	FP	Description
;	0	1						2	3	4		5	6	7	8	9	10	11	12	13	14
	450,------------------------,17,	15,	50,		0,	0,	0,	0,	5,	0,	0,	0,	0,	,						dart.wav,		31.51.2.0.0,	
	451,"Air Gun",				17,	5,	300,	0,	0,	0,	0,	5,	0,	0,	0,	0,	"Air Gun",				dart.wav,		31.51.2.0.0,	
	452,"Dart Gun",				17,	5,	800,	0,	0,	0,	0,	7,	0,	0,	0,	0,	"Dart Gun",				sword3.wav,		32.56.2.0.0,	
	453,"Auto Gun",				17,	5,	1200,	0,	0,	0,	0,	15,	0,	0,	0,	0,	"Auto Gun",				sword3.wav,		31.51.2.0.0,	
	454,"Plasma Gun",			17,	5,	3200,	0,	0,	0,	0,	25,	0,	0,	0,	0,	"Plasma Gun",			dart.wav,		31.51.2.0.0,	
	455,"Ruby Gun",				17,	5,	5800,	0,	0,	0,	0,	40,	0,	0,	0,	0,	"Ruby Gun",				dart.wav,		31.55.2.0.0,	
	456,"Dream Gun",			17,	5,	7400,	0,	0,	0,	0,	60,	0,	0,	0,	0,	"Dream Gun",			sword10.wav,	31.56.2.0.0,	
	457,"Mega Blast",			17,	5,	9800,	0,	0,	0,	0,	80,	0,	0,	0,	0,	"Mega Blast",			sword10.wav,	31.57.2.0.0,	
	458,Shockwave,				17,	5,	11000,	0,	0,	0,	0,	110,0,	0,	0,	0,	Shockwave,				sword3.wav,		31.51.2.0.0,	
	459,"Wonder Shot",			17,	5,	32000,	0,	0,	0,	0,	250,0,	0,	0,	0,	"Wonder Shot",			sword10.wav,	31.54.2.0.0,	
	460,------------------------,17,	4,	550,	99,	0,	0,	0,	55,	0,	0,	0,	0,	"Dummied Item",			crash1.wav,		32.1.2.0.0,		
	461,,						17,	13,	0,	99,	0,	0,	0,	0,	0,	0,	0,	0,	,						sword7.wav,		31.55.2.0.0,	
	462,,						17,	5,	0,	99,	0,	0,	0,	0,	0,	0,	0,	0,	,						dart.wav,		31.64.2.0.0,	
	463,,						17,	9,	0,	99,	0,	0,	0,	0,	0,	0,	0,	0,	"I don't want to hear any lewd jokes about these!",dart.wav,		31.57.2.0.0,	
	464,,						17,	6,	0,	99,	0,	0,	0,	0,	0,	0,	0,	0,	"Someone was up late last night prying these from the neighbor's walls.",sword7.wav,		31.51.2.0.0,	
	465,,						17,	8,	0,	99,	0,	0,	0,	0,	0,	0,	0,	0,	,						sword7.wav,		31.51.2.0.0,	
	466,,						17,	10,	0,	99,	0,	0,	0,	0,	0,	0,	0,	0,	,						sword10.wav,	31.52.2.0.0,	
	467,,						17,	11,	0,	99,	0,	0,	0,0,0,	0,	0,	0,	"One of them has 'Britney' scratched on the side of it.",sword12.wav,	31.61.2.0.0,	
	468,,						17,	14,	0,	99,	0,	0,	0,	0,	0,	0,	0,	0,	,						sword10.wav,	31.51.2.0.0,	

	469,,						17,	15,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						dart.wav,		31.51.2.0.0,	
	470,,						17,	7,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	"Somewhere there's a pirate having trouble gaffing his dinner.",sword7.wav,		31.64.2.0.0,	
	471,,						17,	6,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						dart.wav,		31.53.2.0.0,	
	472,,						17,	9,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						boom1.wav,		32.57.2.0.0,	
	473,,						17,	6,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	"Stamped: Made by the Nature's Kiss company.",sword3.wav,		31.64.2.0.0,	
	474,,						17,	7,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						sword3.wav,		31.51.2.0.0,	
	475,,						17,	11,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						sword12.wav,	31.61.2.0.0,	
	476,,						17,	8,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	"Jackie Chan, Jet Li, ...",dart.wav,		31.51.2.0.0,	
	477,,						17,	13,	0,	99,	0,	0,	0,0,0,	0,	0,	0,	,						sword3.wav,		31.55.2.0.0,	
	478,,						17,	15,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						sword10.wav,	31.51.2.0.0,	
	479,,						17,	5,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						dart.wav,		32.53.2.0.0,	
	480,,						17,	14,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						sword3.wav,		31.51.2.0.0,	
	481,,						17,	6,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						dart.wav,		31.64.2.0.0,	
	482,,						17,	16,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						boom1.wav,		31.56.2.0.0,	
	483,,						17,	8,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						sword7.wav,		32.6.2.0.0,		
	484,,						17,	10,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						sword8.wav,		31.52.2.0.0,	
	485,,						17,	7,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						dart.wav,		31.59.2.0.0,	
	486,,						17,	11,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						sword12.wav,	31.61.2.0.0,	
	487,,						17,	13,	0,	99,	0,	0,	0,0,0,	0,	0,	0,	,						sword10.wav,	31.55.2.0.0,	
	488,,						17,	5,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						dart.wav,		31.64.2.0.0,	
	489,,						17,	11,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						sword12.wav,	32.61.2.0.0,	
	490,,						17,	6,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	"It's f'nokkin' amazin'",sword3.wav,		31.53.2.0.0,	
	491,,						17,	7,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						dart.wav,		31.54.2.0.0,	
	492,,						17,	18,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						sword11.wav,	31.56.2.0.0,	
	493,,						17,	13,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						sword10.wav,	31.55.2.0.0,	
	494,,						17,	10,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						sword8.wav,		31.52.2.0.0,	
	495,,						17,	17,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						petFrisbee.wav,	31.50.2.0.0,	
	496,,						17,	9,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						boom1.wav,		31.57.2.0.0,	
	497,,						17,	11,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						sword12.wav,	31.61.2.0.0,	
	498,,						17,	8,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						sword3.wav,		31.51.2.0.0,	


;
; archery weapons (bows.bmp)
;	E#, name,					cl  Img	$		lvl Spl	El	D	A	HP	MP	AP	FP	Description
;	0	1						2	3	4		5	6	7	8	9	10	11	12	13	14
	500,-------------------------,14,	1,	50,		99,	0,	0,	0,	5,	0,	0,	0,	0,	"Dummied Item",			bow.wav,		30.60.2.0.0,	
	501,"Bronze Bow",			14,	1,	80,		0,	0,	0,	0,	3,	0,	0,	0,	0,	"Bronze Bow",			bow.wav,		30.60.2.0.0,	
	502,"Iron Bow",				14,	2,	850,	0,	0,	0,	0,	15,	0,	0,	0,	0,	"Iron Bow",				bow.wav,		30.60.2.0.0,	
	503,"Lode Bow",				14,	3,	1700,	0,	0,	0,	0,	20,	0,	0,	0,	0,	"Lode Bow",				bow.wav,		30.0.2.0.0,		
	504,"Robin Bow",			14,	3,	2850,	0,	0,	0,	0,	25,	0,	0,	0,	0,	"A solid distance weapon.",bow.wav,		30.60.2.0.0,	
	505,"Sage Bow",				14,	6,	4200,	0,	0,	0,	0,	40,	0,	0,	0,	0,	"Sage Bow",				bow.wav,		30.5.2.0.0,		
	506,"Dream Bow",			14,	2,	5800,	0,	0,	0,	0,	60,	0,	0,	0,	0,	"Dream Bow",			bow.wav,		30.4.2.0.0,		
	507,"Comet Arrow",			14,	2,	7800,	0,	0,	0,	0,	80,	0,	0,	0,	0,	"Comet Arrow",			bow.wav,		30.65.2.0.0,	
	508,"Sonic Arrow",			14,	5,	10000,	0,	0,	0,	0,	100,0,	0,	0,	0,	"Sonic Arrow",			bow.wav,		30.4.2.0.0,		
	509,Siren,					14,	15,	28000,	0,	0,	0,	0,	140,0,	0,	0,	0,	Siren,					bow.wav,		30.60.2.0.0,	
	510,Valkerye,				14,	15,	38000,	0,	0,	0,	0,	180,0,	0,	0,	0,	Valkerye,				bow.wav,		30.5.2.0.0,		
	511,--------------------,	14,	11,	600,	11,	0,	99,	0,	0,	0,	0,	0,	0,	"Dummied Item",			bow.wav,		30.2.2.0.0,		
	512,,						14,	11,	0,	99,	0,	0,	0,	0,	0,	0,	0,	0,	"Finely crafted of enchanted ice crystals.",bow.wav,		30.62.2.7.3,	
	513,,						14,	11,	0,	99,	0,	0,	0,	0,	0,	0,	0,	0,	"Powdered Orc skull, held together by magic.",bow.wav,		30.0.2.0.0,		
	514,,						14,	11,	0,	99,	0,	0,	0,	0,	0,	0,	0,	0,	"Your arrows find their target magically.",bow.wav,		30.4.2.0.0,		
	515,,						14,	11,	0,	99,	0,	0,	0,	0,	0,	0,	0,	0,	"Excellent short-range weapon.",arrow1.wav,		30.7.2.0.0,		
	516,,						14,	11,	0,	99,	0,	0,	0,	0,	0,	0,	0,	0,	"Only fiery in the sense of the target's outrage.",bow.wav,		30.63.2.0.4,	
	517,,						14,	11,	0,	99,	0,	0,	0,0,0,	0,	0,	0,	"Cursed in the battle of Iskandar. Now you are, too.",bow.wav,		30.3.2.0.0,		
	518,,						14,	11,	0,	99,	0,	0,	0,	0,	0,	0,	0,	0,	"A short-range weapon of impeccable class.",arrow1.wav,		30.8.2.0.0,		

	519,,						14,	16,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						bow.wav,		30.4.2.0.0,		
	520,,						14,	11,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						bow.wav,		30.2.2.0.0,		
	521,,						14,	11,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						bow.wav,		30.63.2.0.0,	
	522,,						14,	12,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						bow.wav,		30.60.2.0.0,	
	523,,						14,	13,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						bow.wav,		30.60.2.0.0,	
	524,,						14,	14,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						bow.wav,		30.62.2.0.0,	
	525,,						14,	15,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						arrow1.wav,		30.0.2.0.0,		
	526,,						14,	13,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	"Helped Casey get 1st in the state of Michigan at the NAA indoor.",bow.wav,		30.60.2.0.0,	
	527,,						14,	10,	0,	99,	0,	0,	0,0,0,	0,	0,	0,	,						bow.wav,		30.63.2.0.0,	
	528,,						14,	16,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						arrow1.wav,		30.7.2.0.0,		
	529,,						14,	16,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						bow.wav,		30.62.2.0.0,	
	530,,						14,	11,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						bow.wav,		30.4.2.0.0,		
	531,,						14,	11,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						bow.wav,		30.65.2.0.0,	
	532,,						14,	12,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						bow.wav,		30.2.2.0.0,		
	533,,						14,	13,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						bow.wav,		30.63.2.0.0,	
	534,,						14,	14,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						bow.wav,		30.4.2.0.0,		
	535,,						14,	15,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	"Black as the night is long.",arrow1.wav,		30.62.2.0.0,	
	536,,						14,	13,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						bow.wav,		30.65.2.0.0,	
	537,,						14,	10,	0,	99,	0,	0,	0,0,0,	0,	0,	0,	,						bow.wav,		30.5.2.0.0,		
	538,,						14,	16,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						arrow1.wav,		30.0.2.0.0,		
	539,,						14,	16,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						bow.wav,		30.63.2.0.0,	
	540,,						14,	11,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						bow.wav,		30.69.2.0.0,	
	541,,						14,	11,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						bow.wav,		30.68.2.0.0,	
	542,,						14,	12,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						bow.wav,		30.62.2.0.0,	
	543,,						14,	13,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	"Fires an infinite barrage.",bow.wav,		30.67.2.0.0,	
	544,,						14,	14,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						bow.wav,		30.63.2.0.0,	
	545,,						14,	15,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						arrow1.wav,		30.4.2.0.0,		
	546,,						14,	13,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						bow.wav,		30.66.2.0.0,	
	547,,						14,	10,	0,	99,	0,	0,	0,0,0,	0,	0,	0,	,						bow.wav,		30.65.2.0.0,	
	548,,						14,	16,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	"The King of bows.",	arrow1.wav,		30.63.2.0.0,	

; Books
;	E#, name,						cl  Img	$		lvl Spl	El	D	A	HP	MP	AP	FP	Description
;	0	1							2	3	4		5	6	7	8	9	10	11	12	13	14
	550,--------------------------,18,	1,	0,		99,	0,	0,	0,	0,	0,	0,	0,	0,	"Dummied Item",			,				,				
	551,"Bronze Edge",			18,	2,	350,	0,	0,	0,	0,	6,	0,	0,	0,	0,	"Bronze Edge",			,				,				
	552,"Iron Sword",			18,	2,	1100,	0,	0,	0,	0,	10,	0,	0,	0,	0,	"Iron Sword",			,				,				
	553,Masamune,				18,	8,	0,		0,	0,	0,	0,	75,	0,	0,	0,	0,	Masamune,				,				,				
	554,"Flash Blade",			18,	2,	18000,	0,	0,	0,	0,	90,	0,	0,	0,	0,	"Flash Blade",			,				,				
	555,"Pearl Edge",			18,	2,	22000,	0,	0,	0,	0,	105,0,	0,	0,	0,	"Pearl Edge",			,				,				
	556,"Rune Blade",			18,	2,	24000,	0,	0,	0,	0,	120,0,	0,	0,	0,	"Rune Blade",			,				,				
	557,"Demon Hit",			18,	2,	26000,	0,	0,	0,	0,	120,0,	0,	0,	0,	"Demon Hit",			,				,				
	558,"Brave Sword",			18,	2,	32000,	0,	0,	0,	0,	135,0,	0,	0,	0,	"Brave Sword",			,				,				
	559,"Masamune 2",			18,	8,	0,		0,	0,	0,	0,	200,0,	0,	0,	0,	"Masamune 2",			,				,				
	560,---------------------------,18,	11,	550,	20,	702,0,	0,	55,	0,	0,	0,	0,	,						,				,				
	561,"Infernal Essay",			18,	12,	600,	22,	702,0,	0,	60,	0,	0,	0,	0,	""
	562,"Malevolent Brochure",		18,	13,	650,	24,	702,0,	0,	65,	0,	0,	0,	0,	"It has a plan, an agenda, and non-refundable tickets to Heck."
	563,"Corrupt Scroll",			18,	14,	700,	26,	702,0,	0,	70,	0,	0,	0,	0,	""
	564,"Treatise on Infamy",		18,	15,	750,	28,	702,0,	0,	75,	0,	0,	0,	0,	""
	565,"Torn Index",				18,	16,	800,	30,	703,0,	0,	80,	0,	0,	0,	0,	""
	566,"Missing Appendix",			18,	17,	850,	32,	703,0,	0,	85,	0,	0,	0,	0,	"You've been looking for this ever since you woke up with that scar on your belly."
	567,"Cursed Book",				18,	18,	900,	34,	703,0,	-30,120,0,	0,	0,	0,	""
	568,"Unclean Album",			18,	19,	1000,	36,	703,0,	0,	95, 0,	0,	0,	0,	"A little elbow grease might fix this right up."

	569,"Textbook of Tantrums",		18,	1,	1050,	38,	703,0,	0,	100,0,	0,	0,	0,	""
	570,"Depraved Booklet",			18,	2,	1100,	40,	704,0,	0,	105	0,	0,	0,	0,	"Page 15 isn't *too* depraved. Just a little 'bent.'"
	571,"Nepharious Essay",			18,	3,	1150,	42,	704,0,	0,	110,0,	0,	0,	0,	""
	572,"Unholy Dissertation",		18,	4,	1200,	44,	704,0,	0,	115,0,	0,	0,	0,	""
	573,"Malignant Monograph",		18,	5,	1250,	46,	704,0,	0,	120,0,	0,	0,	0,	""
	574,"Infamous Index",			18,	6,	1300,	48,	704,0,	0,	125,0,	0,	0,	0,	""
	575,"Codex of Corruption",		18,	7,	1350,	50,	705,0,	0,	130,0,	0,	0,	0,	""
	576,"Malefic Monograph",		18,	8,	1400,	52,	705,0,	0,	135,0,	0,	0,	0,	""
	577,"Demonic Dissertation",		18,	9,	1450,	54,	705,0,	-30,170,0,	0,	0,	0,	""
	578,"Wicked Almanac",			18,	10,	1500,	56,	705,0,	0,	145,0,	0,	0,	0,	""
	579,"Plagerized Pamphlet",		18,	11,	1550,	58,	705,0,	0,	150,0,	0,	0,	0,	"Definitely NOT written by Terry Pratchett."
	580,"Faded Scroll",				18,	12,	1600,	60,	706,0,	0,	155,0,	0,	0,	0,	""
	581,"Album of Misdeeds",		18,	13,	1650,	62,	706,0,	0,	160,0,	0,	0,	0,	"Your mom kept detailed notes of your school years."
	582,"Heinous Dissertation",		18,	14,	1700,	64,	706,0,	0,	165,0,	0,	0,	0,	""
	583,"Dark Tome",				18,	15,	1750,	66,	706,0,	0,	170,0,	0,	0,	0,	""
	584,"Naughty First Edition",		18,	16,	1800,	68,	706,0,	0,	175,0,	0,	0,	0,	""
	585,"Damp Dictionary",			18,	17,	1850,	70,	707,0,	0,	180,0,	0,	0,	0,	"From the smell, you can tell you do NOT want to know."
	586,"Manual on Miscreancy",		18,	18,	1900,	72,	707,0,	0,	185,0,	0,	0,	0,	""
	587,"Arcane Almanac",			18,	19,	1950,	74,	707,0,	-30,210,0,	0,	0,	0,	""
	588,"Naughty Dictionary",		18,	1,	2000,	76,	707,0,	0,	195,0,	0,	0,	0,	"Sadly, it isn't illustrated."
	589,"Anthology of Injury",		18,	2,	2050,	78,	707,0,	0,	200,0,	0,	0,	0,	""
	590,"Foul Gazeteer",			18,	3,	2100,	80,	708,0,	0,	205,0,	0,	0,	0,	"Tastes like chicken."
	591,"Lexicon of Malmots",		18,	4,	2150,	82,	708,0,	0,	210,0,	0,	0,	0,	"It has a section about gerbils, as well."
	592,"Ruptured Appendix",		18,	5,	2200,	84,	708,0,	0,	215,0,	0,	0,	0,	"Bursting with important information."
	593,"Yearbook of Morality",		18,	6,	2250,	86,	708,0,	0,	220,0,	0,	0,	0,	"Very quick read."
	594,"Devil's Dictionary",		18,	7,	2300,	88,	708,0,	0,	225,0,	0,	0,	0,	"He must have dropped it.  It's still smoking."
	595,"Omnibus of Villainy",		18,	8,	2350,	90,	709,0,	0,	230,0,	0,	0,	0,	"Abstracted from the classic: 'Mass Transit of the Damned.'"
	596,"Diabolical Tome",			18,	9,	2400,	92,	709,0,	0,	235,0,	0,	0,	0,	"First time you've seen paper scream."
	597,"Colophon of Devilry",		18,	10,	2450,	94,	709,0,	0,  240,0,	0,	0,	0,	"Someone tore out the page explaining what a colophon was."
	598,"Incunabula of Iniquity",	18,	11,	2500,	96,	709,0,	0,	245,0,	0,	0,	0,	"The Iditerod of Ill Issues"


;
; musical instruments (music.bmp)
;	E#, name,					cl  Img	$		lvl Spl	El	D	A	HP	MP	AP	FP	Description
;	0	1						2	3	4		5	6	7	8	9	10	11	12	13	14
	600,--------------------------,15,	1,	50,		99,	0,	0,	0,	5,	0,	0,	0,	0,	"Dummied Item",			music.wav,		31.70.2.0.0,	
	601,"Tin Arm",				15,	2,	1000,	0,	0,	0,	0,	20,	0,	0,	0,	0,	"Tin Arm",				drum2.wav,		31.71.2.0.0,	
	602,"Hammer Arm",			15,	3,	3500,	0,	0,	0,	0,	25,	0,	0,	0,	0,	"Hammer Arm",			drum2.wav,		31.72.2.0.0,	
	603,"Mirage Hand",			15,	4,	5500,	0,	0,	0,	0,	30,	0,	0,	0,	0,	"Mirage Hand",			music4.wav,		31.73.2.0.0,	
	604,"Stone Arm",			15,	5,	7500,	0,	0,	0,	0,	40,	0,	0,	0,	0,	"Stone Arm",			music.wav,		31.70.2.0.0,	
	605,"Doom Finger",			15,	6,	9800,	0,	0,	0,	0,	50,	0,	0,	0,	0,	"Doom Finger",			music.wav,		31.71.2.0.0,	
	606,"Magma Hand",			15,	7,	10200,	0,	0,	0,	0,	70,	0,	0,	0,	0,	"Magma Hand",			drum2.wav,		31.72.2.0.0,	
	607,"Megaton Arm",			15,	8,	15000,	0,	0,	0,	0,	90,	0,	0,	0,	0,	"Megaton Arm",			bell3.wav,		31.73.2.0.0,	
	608,"Big Hand",				15,	9,	18000,	0,	0,	0,	0,	105,0,	0,	0,	0,	"Big Hand",				music2.wav,		31.71.2.0.0,	
	609,"Kaiser Arm",			15,	10,	21000,	0,	0,	0,	0,	120,0,	0,	0,	0,	"Kaiser Arm",			music6.wav,		31.71.2.0.0,	
	610,"Giga Arm",				15,	11,	24000,	0,	0,	0,	0,	135,0,	0,	0,	0,	"Giga Arm",				music6.wav,		31.73.2.0.0,	
	611,"Terra Arm",			15,	12,	28000,	0,	0,	0,	0,	150,0,	0,	0,	0,	"Terra Arm",			music1.wav,		31.70.2.0.0,	
	612,"Crisis Arm",			15,	13,	2,		0,	0,	0,	0,	0,	0,	0,	0,	0,	"Crisis Arm",			drum2.wav,		31.71.2.0.0,	
	613,---------------------,	15,	14,	700,	99,	0,	0,	0,	70,	0,	0,	0,	0,	"Dummied Item",			music5.wav,		31.73.2.0.0,	
	614,,						15,	15,	0,	99,	0,	0,	0,	0,	0,	0,	0,	0,	"If only you could juggle at the same time.",music2.wav,		31.70.2.0.0,	
	615,,						15,	16,	0,	99,	0,	0,	0,	0,	0,	0,	0,	0,	"Its eery tune makes your opponent cry to death.",saber11.wav,	31.71.2.0.0,	
	616,,						15,	17,	0,	99,	0,	0,	0,	0,	0,	0,	0,	0,	"Wakes the dead to aid you in battle.",music.wav,		31.73.2.0.0,	
	617,,						15,	18,	0,	99,	0,	0,	0,0,0,	0,	0,	0,	"Curses the enemy with the sound of cats. Curses you, too.",string1.wav,	31.71.2.0.0,	
	618,,						15,	19,	0,	99,	0,	0,	0,	0,	0,	0,	0,	0,	"The heavens open and spill forth the music of the gods.",music.wav,		31.72.2.0.0,	

	619,,						15,	10,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						drum2.wav,		31.71.2.0.0,	
	620,,						15,	11,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						bell3.wav,		31.70.2.0.0,	
	621,,						15,	12,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						music1.wav,		31.72.2.0.0,	
	622,,						15,	13,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						music.wav,		31.71.2.0.0,	
	623,,						15,	14,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						music.wav,		31.73.2.0.0,	
	624,,						15,	15,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						music2.wav,		31.72.2.0.0,	
	625,,						15,	16,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						music.wav,		31.71.2.0.0,	
	626,,						15,	17,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						music.wav,		31.70.2.0.0,	
	627,,						15,	18,	0,	99,	0,	0,	0,0,0,	0,	0,	0,	,						string2.wav,	31.72.2.0.0,	
	628,,						15,	19,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						bell3.wav,		31.71.2.0.0,	
	629,,						15,	10,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						boom1.wav,		31.73.2.0.0,	
	630,,						15,	11,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						music.wav,		31.71.2.0.0,	
	631,,						15,	12,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						music.wav,		31.72.2.0.0,	
	632,,						15,	13,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						drum2.wav,		31.71.2.0.0,	
	633,,						15,	14,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						saber2.wav,		31.73.2.0.0,	
	634,,						15,	15,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						bell3.wav,		31.71.2.0.0,	
	635,,						15,	16,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						crash1.wav,		31.72.2.0.0,	
	636,,						15,	17,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						music.wav,		31.71.2.0.0,	
	637,,						15,	18,	0,	99,	0,	0,	0,0,0,	0,	0,	0,	,						string1.wav,	31.71.2.0.0,	
	638,,						15,	19,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						music3.wav,		31.70.2.0.0,	
	639,,						15,	10,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						string2.wav,	31.71.2.0.0,	
	640,,						15,	11,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						drum2.wav,		31.71.2.0.0,	
	641,,						15,	12,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						music1.wav,		31.72.2.0.0,	
	642,,						15,	13,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						drum2.wav,		31.73.2.0.0,	
	643,,						15,	14,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						music3.wav,		31.74.2.0.0,	
	644,,						15,	15,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						crow1.wav,		31.75.2.0.0,	
	645,,						15,	16,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						crow1.wav,		31.76.2.0.0,	
	646,,						15,	17,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						saber3.wav,		31.77.2.0.0,	
	647,,						15,	18,	0,	99,	0,	0,	0,0,0,	0,	0,	0,	,						string1.wav,	31.78.2.0.0,	
	648,,						15,	19,	0,	99,	0,	0,	0,	0,0,	0,	0,	0,	,						music5.wav,		31.79.2.0.0,	

; Spirits
;	E#, name,					cl  Img	$		lvl Spl	El	D	A	HP	MP	AP	FP	Description SFX  ATTACK
;	0	1						2	3	4		5	6	7	8	9	10	11	12	13	14			15	16
	650,----------------------,	19,	7,	50,		0,	0,	0,	0,	5,	0,	0,	0,	0,	,						,				,				
	651,"Sprite Hex",			19,	2,	100,	2,	0,	0,	0,	10,	0,	0,	0,	0,	"",	""

	652,"Ghost Hex",			19,	19,	150,	4,	0,	0,	0,	15,	0,	0,	0,	0,	"",	""
	653,"Spook Hex",			19,	5,	200,	6,	0,	0,	0,	20,	0,	0,	0,	0,	"",	""
	654,"Apparition Hex",		19,	17,	250,	8,	0,	0,	0,	25,	0,	0,	0,	0,	"",	""
	655,"Imp Hex",				19,	12,	300,	10,	751,0,	0,	30,	0,	0,	0,	0,	"",	""
	656,"Spectre Hex",			19,	6,	350,	12,	751,0,	0,	35,	0,	0,	0,	0,	"",	""
	657,"Sylph Hex",			19,	11,	400,	14,	751,0,	0,	40,	0,	0,	0,	0,	"",	""
	658,"Poltergeist Hex",		19,	9,	450,	16,	751,0,	0,	45,	0,	0,	0,	0,	"",	""
	659,"Fiend Hex",			19,	10,	500,	18,	751,0,	0,	50,	0,	0,	0,	0,	"",	""
	660,"Sandman Hex",			19,	4,	550,	20,	752,0,	0,	55,	0,	0,	0,	0,	"",	""
	661,"Djinn Hex",			19,	15,	600,	22,	752,0,	0,	60,	0,	0,	0,	0,	"",	""
	662,"Bogeyman Hex",			19,	13,	650,	24,	752,0,	0,	65,	0,	0,	0,	0,	"",	""
	663,"Incubus Hex",			19,	18,	700,	26,	752,0,	0,	70,	0,	0,	0,	0,	"",	""
	664,"Wraith Hex",			19,	8,	750,	28,	752,0,	0,	75,	0,	0,	0,	0,	"",	""
	665,"Succubus Hex",			19,	14,	800,	30,	753,0,	0,	80,	0,	0,	0,	0,	"",	""
	666,"Daemon Hex",			19,	3,	850,	32,	753,0,	0,	85,	0,	0,	0,	0,	"",	""

	667,"Brownie Rune",			19,	7,	900,	34,	753,0,	-30,120,0,	0,	0,	0,	"",	""

	668,"Sprite Rune",			19,	2,	1000,	36,	753,0,	0,	95, 0,	0,	0,	0,	"",	""
	669,"Ghost Rune",			19,	19,	1050,	38,	753,0,	0,	100,0,	0,	0,	0,	"",	""
	670,"Spook Rune",			19,	5,	1100,	40,	754,0,	0,	105	0,	0,	0,	0,	"",	""
	671,"Apparition Rune",		19,	17,	1150,	42,	754,0,	0,	110,0,	0,	0,	0,	"",	""
	672,"Imp Rune",				19,	12,	1200,	44,	754,0,	0,	115,0,	0,	0,	0,	"",	""
	673,"Spectre Rune",			19,	6,	1250,	46,	754,0,	0,	120,0,	0,	0,	0,	"",	""
	674,"Sylph Rune",			19,	11,	1300,	48,	754,0,	0,	125,0,	0,	0,	0,	"",	""
	675,"Poltergeist Rune",		19,	9,	1350,	50,	755,0,	0,	130,0,	0,	0,	0,	"",	""
	676,"Fiend Rune",			19,	10,	1400,	52,	755,0,	0,	135,0,	0,	0,	0,	"",	""
	677,"Sandman Rune",			19,	4,	1450,	54,	755,0,	-30,170,0,	0,	0,	0,	"",	""
	678,"Djinn Rune",			19,	15,	1500,	56,	755,0,	0,	145,0,	0,	0,	0,	"",	""
	679,"Bogeyman Rune",		19,	13,	1550,	58,	755,0,	0,	150,0,	0,	0,	0,	"",	""
	680,"Incubus Rune",			19,	18,	1600,	60,	756,0,	0,	155,0,	0,	0,	0,	"",	""
	681,"Wraith Rune",			19,	8,	1650,	62,	756,0,	0,	160,0,	0,	0,	0,	"",	""
	682,"Succubus Rune",		19,	14,	1700,	64,	756,0,	0,	165,0,	0,	0,	0,	"",	""
	683,"Daemon Rune",			19,	3,	1750,	66,	756,0,	0,	170,0,	0,	0,	0,	"",	""

	684,"Brownie Fetich",		19,	7,	1800,	68,	756,0,	0,	175,0,	0,	0,	0,	"",	""
	685,"Spook Fetich",			19,	5,	1850,	70,	757,0,	0,	180,0,	0,	0,	0,	"",	""
	686,"Apparition Fetich",	19,	17,	1900,	72,	757,0,	0,	185,0,	0,	0,	0,	"",	""
	687,"Imp Fetich",			19,	12,	1950,	74,	757,0,	-30,210,0,	0,	0,	0,	"",	"chant5.wav", 31.85.2.7.3
	688,"Spectre Fetich",		19,	6,	2000,	76,	0,	0,	0,	195,0,	0,	0,	0,	"",	"chant4.wav", 31.81.2.7.3
	689,"Sylph Fetich",			19,	11,	2050,	78,	757,0,	0,	200,0,	0,	0,	0,	"",	""
	690,"Poltergeist Fetich",	19,	9,	2100,	80,	758,0,	0,	205,0,	0,	0,	0,	"",	"chant5.wav", 31.86.2.7.3
	691,"Fiend Fetich",			19,	10,	2150,	82,	758,0,	0,	210,0,	0,	0,	0,	"",	""
	692,"Sandman Fetich",		19,	4,	2200,	84,	758,0,	0,	215,0,	0,	0,	0,	"",	"chant5.wav", 31.89.2.7.3
	693,"Djinn Fetich",			19,	15,	2250,	86,	758,0,	0,	220,0,	0,	0,	0,	"",	""
	694,"Bogeyman Fetich",		19,	13,	2300,	88,	0,	0,	0,	225,0,	0,	0,	0,	"",	"chant5.wav", 31.82.2.7.3
	695,"Incubus Fetich",		19,	18,	2350,	90,	759,0,	0,	230,0,	0,	0,	0,	"",	"chant5.wav", 31.88.2.7.3
	696,"Wraith Fetich",		19,	8,	2400,	92,	0,	0,	0,	235,0,	0,	0,	0,	"",	"chant6.wav", 31.84.2.7.3
	697,"Succubus Fetich",		19,	14,	2450,	94,	759,0,	0,  240,0,	0,	0,	0,	"",	"chant5.wav", 31.87.2.7.3
	698,--------------------------,19,	3,	2500,	96,	0,	0,	0,	245,0,	0,	0,	0,	,						chant7.wav,		31.83.2.7.3,	


; boots
;	E#, name,					cl  Img	$		lvl Spl	El	D	A	HP	MP	AP	FP	Description
;	0	1						2	3	4		5	6	7	8	9	10	11	12	13	14
	700,,			20,	1,	0,		99,	4,	0,	0,	0,	0,	0,	0,	0,	"Let you walk on water.  Well, on swamp water."
	701,,			20,	13,	0,	,	99,	2,	0,	0,	0,	0,	0,	0,	0,	"Let you walk on electrified grids."
	702,,			20,	7,	0,	,	99,	1,	0,	0,	0,	0,	0,	0,	0,	"Let you walk on lava... for awhile."
	703,,			20,	11,	0,	0,	99,	0,	0,	0,	0,	0,	0,	0,	"Increases your walking speed by two.",,				,				
	704,,		20,	3,	10000,	0,	11,	99,	0,	0,	0,	0,	0,	0,	"Their humorous appearance keeps monsters away."
	705,,		20,	10,	0,		20,	99,	0,	0,	0,	0,	0,	0,	0,	"Low level flying boots."
	706,,			20,	5,	0,	,	99,	0,	0,	0,	0,	0,	0,	0,	0,	"It's hard to say whether you get more blisters with or without these."
	707,,		20,	4,	50,		3,	99,	0,	0,	0,	0,	0,	0,	0,	"Adequate for light walking in warm climates."
	708,,		20,	12,	100,	0,	0,	99,	10,	0,	0,	0,	0,	0,	"Basically, it's a shoe."
	709,,		20,	9,	150,	0,	0,	99,	15,	0,	0,	0,	0,	0,	"A fancy, elitist, shoe.  Makes you feel important."
	710,,		20,	2,	200,	0,	0,	99,	20,	0,	0,	0,	0,	0,	"Sturdy hard-leather hiking boots."
	711,,			20,	8,	0,	15,	99,	0,	0,	0,	0,	0,	0,	0,	"Good-looking boots."
	712,,			20,	6,	0,	18,	99,	0,	0,	0,	0,	0,	0,	0,	"Silly shoes and leggings for silly people."
	713,,		20,	16,	350,	0,	0,	99,	30,	0,	0,	0,	0,	0,	"Dashing and stylish footwear."
	714,,			20,	15,	0,	24,	99,	0,	0,	0,	0,	0,	0,	0,	"A little tight on you, but good protection."
	715,,			20,	16,	0,	27,	99,	0,	0,	5,	0,	0,	0,	0,	"People hear you clanking up on them, and fear you'll tread on them."
	716,,		20,	14,	500,	0,	0,	99,	45,	0,	0,	0,	0,	0,	"Light and durable fighting protection."



; shields
;	E#, name,					cl  Img	$		lvl Spl	El	D	A	HP	MP	AP	FP	Description
;	0	1						2	3	4		5	6	7	8	9	10	11	12	13	14
	800,-----------------------,21,	3,	50,		0,	0,	0,	5,	0,	0,	0,	0,	0,	"A simple, but cracked, leather shield.",,				,				
	801,Amulet,					21,	4,	100,	2,	0,	0,	10,	0,	0,	0,	0,	0,	"Calls upon the forest spirits for stealth.",,				,				
	802,"Black Rock",			21,	5,	150,	4,	0,	0,	15,	0,	0,	0,	0,	0,	"Fortified by organically grown buck antler.",,				,				
	803,"Blue Rock",			21,	1,	200,	6,	0,	1,	20,	0,	0,	0,	0,	0,	"Polished by an Elf apprentice.",,				,				
	804,"Frenzy Band",			21,	6,	250,	8,	0,	0,	25,	0,	0,	0,	0,	0,	"Essence of Gecko makes it a little slimy.",,				,				
	805,"Gold Rock",			21,	7,	300,	10,	0,	0,	30,	0,	0,	0,	0,	0,	"Overlapping scales afford good protection.",,				,				
	806,"Power Glove",			21,	2,	350,	12,	0,	0,	35,	0,	0,	0,	0,	0,	"A small but effective tempered brass shield.",,				,				
	807,"Rage Band",			21,	8,	400,	14,	0,	0,	40,	0,	0,	0,	0,	0,	"Hardened by a ruby matrix.",,				,				
	808,"Silver Rock",			21,	9,	0,		16,	0,	0,	0,	0,	0,	0,	0,	0,	"Borrows life from the gods.",,				,				
	809,Wallet,					21,	19,	0,		0,	0,	0,	0,	0,	0,	0,	0,	0,	,						,				,				
	810,----------------------,	21,	18,	0,		99,	0,	0,	0,	0,	0,	0,	0,	0,	"Dummied Item",			,				,				
	811,"Shield of Life",		21,	10,	600,	22,	0,	0,	60,	0,	0,	0,	0,	0,	""
	812,"Iron Shield",			21,	17,	650,	24,	0,	0,	65,	0,	0,	0,	0,	0,	""
	813,"Snake Shield",			21,	11,	700,	26,	0,	0,	70,	0,	0,	0,	0,	0,	""
	814,"Cabuchon Shield",		21,	12,	750,	28,	0,	0,	75,	0,	0,	0,	0,	0,	""
	815,"Shield of Eire",		21,	13,	800,	30,	0,	0,	80,	0,	0,	0,	0,	0,	""
	816,"Dragon Shield",		21,	14,	850,	32,	0,	0,	85,	0,	0,	0,	0,	0,	""
	817,"Wyrm Shield",			21,	15,	900,	34,	0,	0,	120,-30,0,	0,	0,	0,	"Cursed"
	818,"Crescent Shield",		21,	16,	950,	36,	0,	0,	95, 0,	0,	0,	0,	0,	""

	819,"Kanoch'c Shield",		21,	19,	1000,	38,	0,	0,	100,0,	0,	0,	0,	0,	""
	820,"Aranos Shield",		21,	18,	1050,	40,	0,	0,	105,0,	0,	0,	0,	0,	""
	821,"Shield of Tleilaxu",	21,	10,	1100,	42,	0,	0,	110,0,	0,	0,	0,	0,	""
	822,"Shadow Shield",		21,	17,	1150,	44,	0,	0,	115,0,	0,	0,	0,	0,	""
	823,"Omnus Shield",			21,	11,	1200,	46,	0,	0,	120,0,	0,	0,	0,	0,	""
	824,"Jaynen Shield",		21,	12,	1250,	48,	0,	0,	125,0,	0,	0,	0,	0,	""
	825,"Shield of Tor",		21,	13,	1300,	50,	0,	0,	130,0,	0,	0,	0,	0,	""
	826,"Gore Shield",			21,	14,	1350,	52,	0,	0,	135,0,	0,	0,	0,	0,	""
	827,"Kemper Shield",		21,	15,	1400,	54,	0,	0,	140,-30,0,	0,	0,	0,	"Cursed"
	828,"Magus Shield",			21,	16,	1450,	56,	0,	0,	145,0,	0,	0,	0,	0,	""
	829,"Sangre Shield",		21,	19,	1500,	58,	0,	0,	150,0,	0,	0,	0,	0,	""
	830,"Hutijin Shield",		21,	18,	1550,	60,	0,	0,	155,0,	0,	0,	0,	0,	""
	831,"Shield of Junius",		21,	10,	1600,	62,	0,	0,	160,0,	0,	0,	0,	0,	""
	832,"Mandarb Shield",		21,	17,	1650,	64,	0,	0,	165,0,	0,	0,	0,	0,	""
	833,"Grim Shield",			21,	11,	1700,	66,	0,	0,	170,0,	0,	0,	0,	0,	""
	834,"Tveran Shield",		21,	12,	1750,	68,	0,	0,	175,0,	0,	0,	0,	0,	""
	835,"Shield of Lawba",		21,	13,	1800,	70,	0,	0,	180,0,	0,	0,	0,	0,	""
	836,"Titan Shield",			21,	14,	1850,	72,	0,	0,	185,0,	0,	0,	0,	0,	""
	837,"Aries Shield",			21,	15,	1900,	74,	0,	0,	190,-30,0,	0,	0,	0,	"Cursed"
	838,"Storm Shield",			21,	16,	1950,	76,	0,	0,	195,0,	0,	0,	0,	0,	""
	849,"Pelsaert Shield",		21,	19,	2000,	78,	0,	0,	200,0,	0,	0,	0,	0,	""
	840,"Mortal Shield",		21,	18,	2050,	80,	0,	0,	205,0,	0,	0,	0,	0,	""
	841,"Shield of Tiberian",	21,	10,	2100,	82,	0,	0,	210,0,	0,	0,	0,	0,	""
	842,"Ghwyn's Shield",		21,	17,	2150,	84,	0,	0,	215,0,	0,	0,	0,	0,	""
	843,"Raaka Shield",			21,	11,	2200,	86,	0,	0,	220,0,	0,	0,	0,	0,	""
	844,"Joy Shield",			21,	12,	2250,	88,	0,	0,	225,0,	0,	0,	0,	0,	""
	845,"Shield of Leniad",		21,	13,	2300,	90,	0,	0,	230,0,	0,	0,	0,	0,	""
	846,"Hades Shield",			21,	14,	2350,	92,	0,	0,	235,0,	0,	0,	0,	0,	""
	847,"Viper Shield",			21,	15,	2400,	94,	0,	0,	240,-30,0,	0,	0,	0,	"Cursed"
	848,"Mythic Shield",		21,	16,	2450,	96,	0,	0,	245,0,	0,	0,	0,	0,	""

; rings
;	E#, name,					cl  Img	$		lvl Spl	El	D	A	HP	MP	AP	FP	Description
;	0	1						2	3	4		5	6	7	8	9	10	11	12	13	14
	900,-------------------------,22,	3,	0,		99,	0,	0,	0,	0,	0,	0,	0,	0,	"Dummied Item",			,				,				
	901,"Dash Ring",			22,	4,	0,		0,	0.12,0,	0,	0,	0,	0,	0,	0,	"Double Speed",			,				,				
	902,"Hit Ring",				22,	4,	0,		0,	0,	0,	2,	2,	0,	0,	0,	0,	"Attack +2, Defense +2",,				,				
	903,"Magic Ring",			22,	4,	0,		0,	0,	0,	5,	5,	0,	0,	0,	0,	"Attack +5, Defense +5",,				,				
	904,"Muscle Ring",			22,	4,	0,		0,	0,	0,	6,	0,	0,	0,	0,	0,	"Defense +6",			,				,				
	905,"Power Ring",			22,	4,	0,		0,	0,	0,	0,	6,	0,	0,	0,	0,	"Attack +6",			,				,				
	906,"Wall Ring",			22,	4,	0,		0,	0,	0,	10,	10,	0,	0,	0,	0,	"Attack +10, Defense +10",,				,				
	907,--------------------------,22,	9,	150,	99,	0,	0,	35,	0,	0,	0,	0,	0,	"Dummied Item",			,				,				
	908,"Rune Ring",			22,	10,	170,	15,	0,	0,	35,	5,	0,	0,	0,	0,	""
	909,"Ring of Storms",		22,	11,	190,	17,	0,	0,	5,	40,	0,	0,	0,	0,	""
	910,"Eel Ring",				22,	12,	210,	19,	0,	0,	10,	40,	0,	0,	0,	0,	""
	911,"Royal Ring",			22,	13	230,	21,	0,	0,	25,	30,	0,	0,	0,	0,	""
	912,"Ring of Bond",			22,	14,	250,	23,	0,	0,	50,	10,	0,	0,	0,	0,	""
	913,"Chain Ring",			22,	15,	270,	25,	0,	0,	40,	25,	0,	0,	0,	0,	""
	914,"Water Ring",			22,	16,	290,	27,	0,	0,	30,	40,	0,	0,	0,	0,	""
	915,"Ring of Growth",		22,	17,	310,	29,	0,	0,	65,	10,	0,	0,	0,	0,	""
	916,"Ring of Clouds",		22,	18,	330,	31,	0,	0,	80,	0,	0,	0,	0,	0,	""
	917,"Ring of Confusion",	22,	19,	350,	33,	0,	0,	55,	30,	0,	0,	0,	0,	""
	918,"Ring of Invisibility",	22,	2,	0,		35,	0,	0,	-5,	-5,	0,	0,	0,	0,	"Hides you from your enemies."

	919,"Pyro Ring",			22,	11,	400,	37,	0,	0,	50,	40,	0,	0,	0,	0,	""
	920,"Astromida's Ring",		22,	12,	450,	39,	0,	0,	50,	45,	0,	0,	0,	1,	""
	921,"Malekite Ring",		22,	13	500,	41,	0,	0,	55,	45,	0,	0,	0,	0,	""
	922,"Ring of Hypnok",		22,	14,	550,	43,	0,	0,	55,	50,	0,	0,	0,	0,	""
	923,"Ghost Ring",			22,	15,	600,	45,	0,	0,	60,	50,	0,	0,	0,	0,	""
	924,"Pablo's Ring",			22,	16,	650,	47,	0,	0,	60,	55,	0,	0,	0,	0,	""
	925,"Ring of Myth",			22,	17,	700,	49,	0,	0,	65,	55,	0,	0,	0,	0,	""
	926,"Ring of Mortals",		22,	18,	750,	51,	0,	0,	65,	60,	0,	0,	0,	0,	""
	927,"Ring of Nash",			22,	19,	800,	53,	0,	0,	70,	60,	0,	0,	0,	0,	""
	928,"Ring of Lashiec",		22,	2,	850,	55,	0,	0,	70,	65,	0,	0,	0,	0,	""
	929,"Ring of Prophets",		22,	11,	900,	57,	0,	0,	75,	65,	0,	0,	0,	0,	""
	930,"Paladin's Ring",		22,	12,	950,	59,	0,	0,	75,	70,	0,	0,	0,	0,	""
	931,"Dione's Ring",			22,	13	1000,	61,	0,	0,	80,	70,	0,	0,	0,	0,	""
	932,"Ring of Nekales",		22,	14,	1050,	63,	0,	0,	80,	75,	0,	0,	0,	0,	""
	933,"Ayla's Ring",			22,	15,	1100,	65,	0,	0,	85,	75,	0,	0,	0,	0,	""
	934,"Rinoa's Ring",			22,	16,	1150,	67,	0,	0,	85,	80,	0,	0,	0,	0,	""
	935,"Ring of Shadows",		22,	17,	1200,	69,	0,	0,	90,	80,	0,	0,	0,	0,	""
	936,"Ring of Tara",			22,	18,	1250,	71,	0,	0,	90,	85,	0,	0,	0,	0,	""
	937,"Ring of Evasion",		22,	19,	1300,	73,	0,	0,	95,	85,	0,	0,	0,	0,	""
	938,"Ring of Dumas",		22,	2,	1350,	75,	0,	0,	95,	90,	0,	0,	0,	0,	""
	939,"Ring of Madness",		22,	11,	1400,	77,	0,	0,	100,90,	0,	0,	0,	0,	""
	940,"Sand Ring",			22,	12,	1450,	79,	0,	0,	100,95,	0,	0,	0,	0,	""
	941,"Gore Ring",			22,	13	1500,	81,	0,	0,	105,95,	0,	0,	0,	0,	""
	942,"Ring of Syanna",		22,	14,	1550,	83,	0,	0,	105,100,0,	0,	0,	0,	""
	943,"Ominous Ring",			22,	15,	1600,	85,	0,	0,	110,100,0,	0,	0,	0,	""
	944,"Azzuron's Ring",		22,	16,	1650,	87,	0,	0,	110,105,0,	0,	0,	0,	""
	945,"Ring of Titans",		22,	17,	1700,	89,	0,	0,	115,105,0,	0,	0,	0,	""
	946,"Ring of Enigma",		22,	18,	1750,	91,	0,	0,	115,110,0,	0,	0,	0,	""
	947,"Ring of Confusion",	22,	19,	1800,	93,	0,	0,	120,110,0,	0,	0,	0,	""
	948,"Ring of Consternation",	22,	2,	1850,	95,	0,	0,	120,115,0,	0,	0,	0,	""

; amulets
;	E#, name,					cl  Img	$		lvl Spl	El	D	A	HP	MP	AP	FP	Description
;	0	1						2	3	4		5	6	7	8	9	10	11	12	13	14
	950,----------------------------,23,	1,	100,	2,	0,	0,	0,	10,	0,	0,	0,	10,	"Increases the bite of your weapon.",,				,				
	951,Bandana,				23,	2,	0,		0,	0,	0,	0,	0,	0,	0,	0,	0,	"Attack +1",			,				,				
	952,Berserker,				23,	3,	0,		0,	0.0,0,	0,	3,	0,	0,	0,	0,	"Attack +3",			,				,				
	953,"Charm Top",			23,	1,	250,	0,	0,	0,	15,	10,	0,	0,	0,	0,	"Focuses the spirit.",	,				,				
	954,Defender,				23,	2,	300,	0,	0,	0,	15,	15,	0,	0,	0,	0,	"Gives you caffeinated reflexes.",,				,				
	955,"Flea Vest",			23,	3,	350,	0,	0,	0,	15,	20,	0,	0,	0,	0,	"Beguiles with the spirit of the dance.",,				,				
	956,"Gold Earring",			23,	1,	400,	0,	0,	0,	25,	15,	0,	0,	0,	0,	"Impresses your friends, intimidates enemies.",,				,				
	957,"Gold Stud",			23,	2,	450,	0,	0,	0,	25,	20,	0,	0,	0,	0,	"Visits confusion upon your enemies.",,				,				
	958,"Green Dream",			23,	3,	500,	0,	0,	0,	50,	0,	0,	0,	0,	0,	"Protects you from poky things.",,				,				
	959,"Hero Medal",			23,	1,	550,	0,	0,	0,	10,	45,	0,	0,	0,	0,	"Power of the elf travels with you.",,				,				
	960,"Magic Scarf",			23,	2,	600,	0,	0,	0,	20,	40,	0,	0,	0,	0,	"Gives you a leg up.",	,				,				
	961,"Magic Seal",			23,	3,	650,	0,	0,	0,	45,	20,	0,	0,	0,	0,	"Imbues you with the smell of freshly-baked bread.",,				,				
	962,"Power Scarf",			23,	3,	650,	0,	0,	0,	45,	25,	0,	0,	0,	0,	,						,				,				
	963,"Power Seal",			23,	3,	650,	0,	0,	0,	55,	20,	0,	0,	0,	0,	,						,				,				
	964,"Prism Specs",			23,	3,	650,	0,	0,	0,	45,	35,	0,	0,	0,	0,	,						,				,				
	965,Ribbon,					23,	3,	650,	0,	0,	0,	25,	20,	0,	0,	0,	0,	,						,				,				
	966,"Silver Earring",		23,	3,	650,	0,	0,	0,	50,	40,	0,	0,	0,	0,	,						,				,				
	967,"Silver Stud",			23,	3,	650,	0,	0,	0,	45,	50,	0,	0,	0,	0,	,						,				,				
	968,"Speed Belt",			23,	3,	650,	0,	0,	0,	75,	25,	0,	0,	0,	0,	,						,				,				
	969,"Sun Shades",			23,	3,	650,	0,	0,	0,	45,	60,	0,	0,	0,	0,	,						,				,				
	970,"Third Eye",			23,	3,	650,	0,	0,	0,	75,	35,	0,	0,	0,	0,	,						,				,				
	971,------------------------,23,	3,	650,	99,	0,	0,	45,	70,	0,	0,	0,	0,	"Dummied Item",			,				,				
	972,"Frakken Amulet",		23,	3,	650,	46,	0,	0,	95,	25,	0,	0,	0,	0,	""
	973,"Adiemus Amulet",		23,	3,	650,	48,	0,	0,	25,	100,0,	0,	0,	0,	""

	974,"Cran Amulet",			23,	3,	650,	50,	0,	0,	45,	90,	0,	0,	0,	0,	""
	975,"Plague Amulet",		23,	3,	650,	52,	0,	0,	50,	90,	0,	0,	0,	0,	""
	976,"Clannad Amulet",		23,	3,	650,	54,	0,	0,	85,	60,	0,	0,	0,	0,	""
	977,"Mech Amulet",			23,	3,	650,	56,	0,	0,	65,	95,	0,	0,	0,	0,	""
	978,"Blood Amulet",			23,	3,	650,	58,	0,	0,	45,	120,0,	0,	0,	0,	""
	979,"Amulet of Choice",		23,	3,	650,	60,	0,	0,	145,25,	0,	0,	0,	0,	""
	980,"Flight Amulet",		23,	3,	650,	62,	0,	0,	55,	100,0,	0,	0,	0,	""
	981,"Graal Amulet",			23,	3,	650,	64,	0,	0,	65,	120,0,	0,	0,	0,	""
	982,"Trespass Amulet",		23,	3,	650,	66,	0,	0,	50,	140,0,	0,	0,	0,	"" 
	983,"Life Amulet",			23,	3,	650,	68,	0,	0,	145,50,	0,	0,	0,	0,	""
	984,"BioGen Amulet",		23,	3,	650,	70,	0,	0,	145,55,	0,	0,	0,	0,	""
	985,"Platinum Amulet",		23,	3,	650,	72,	0,	0,	145,60,	0,	0,	0,	0,	""
	986,"Chastity Amulet",		23,	3,	650,	74,	0,	0,	145,45,	0,	0,	0,	0,	""
	987,"Canker Amulet",		23,	3,	650,	76,	0,	0,	105,110,0,	0,	0,	0,	0,	""
	988,"Kraft Amulet",			23,	3,	650,	78,	0,	0,	145,75,	0,	0,	0,	0,	""
	989,"Zone Amulet",			23,	3,	650,	80,	0,	0,	145,80,	0,	0,	0,	0,	""
	990,"Warpath Amulet",		23,	3,	650,	82,	0,	0,	110,120,0,	0,	0,	0,	""
	991,"Command Amulet",		23,	3,	650,	84,	0,	0,	145,90,	0,	0,	0,	0,	""
	992,"Diablo Amulet",		23,	3,	650,	86,	0,	0,	145,95,	0,	0,	0,	0,	""
	993,"Quake Amulet",			23,	3,	650,	88,	0,	0,	135,110,0,	0,	0,	0,	""
	994,"Carnage Amulet",		23,	3,	650,	90,	0,	0,	145,105,0,	0,	0,	0,	""
	995,"Razor Amulet",			23,	3,	650,	92,	0,	0,	45,	210,0,	0,	0,	0,	"" 
	996,"Safety Amulet",		23,	3,	650,	94,	0,	0,	240,20,	0,	0,	0,	0,	""
	997,"Bloodtooth Amulet",	23,	3,	650,	96,	0,	0,	45,	220,0,	0,	0,	0,	""
	998,---------------------,	23,	3,	650,	98,	0,	0,	150,120,0,	0,	0,	0,	,						,				,				


;
; pets (note: these are handled very specially and can only be offered via the OFFER command
; and not the OFFER2 command).  arg3 is not an image#, it is the MONSTER ID of the monster which is
; to be 'sellable' in a shop.  The monsters statistics will be the pet statistics, so do not set
; the pet's stats in the ITEM table.  For example, here the 'level' entry just means the minimum
; player level before the player can purchase the pet.  the element entry does NOT specify the
; pet's element, which comes from the MONSTER table.  Make the MONSTER entry first.  I hope this
; isn't way too confusing.
;
; A "Pet Shop" is just a regular shop using the OFFER command with the pets enumerated, as in:
;
;    "OFFER 1000,1002"  (offers two pets only)
;
; You can NOT use the OFFER2 command with pets. (have I said that enough times yet?)
; And you can never sell a pet back to a storekeeper.
;
;	E#, name,					cl		Img		$		lvl Spl	El	D	A	HP	MP	AP	FP	Description
;	0	1						2		3		4		5	6	7	8	9	10	11	12	13	14
	1000,"Cage #1",				200,	1000,	2000,	10,	0,	0,	0,	0,	0,	0,	0,	0,	"Isn't he cute? or is it a she?"
	1001,"Cage #2",				200,	1001,	10000,	20,	0,	0,	0,	0,	0,	0,	0,	0,	"We found this one rooting in the garbage cans behind the kennel."
	1002,"Cage #3",				200,	1002,	50000,	30,	0,	0,	0,	0,	0,	0,	0,	0,	"Spay and neutering fees are a little higher with this one, but recommended."
	1003,"Cage #4",				200,	1003,	150000,	40,	0,	0,	0,	0,	0,	0,	0,	0,	"This one is a little mean. And he loves children, if you know what I mean."
	1004,"Cage #5",				200,	1004,	2000,	20,	0,	0,	0,	0,	0,	0,	0,	0,	"Your basic chicken, only not cowardly."
	1005,"Cage #6",				200,	1005,	20000,	25,	0,	0,	0,	0,	0,	0,	0,	0,	"A rugged free-range fighter."
	1006,"Cage #7",				200,	1006,	50000,	30,	0,	0,	0,	0,	0,	0,	0,	0,	"Likely to make you sit on your OWN #@&^!! eggs."
	1007,"Cage #8",				200,	1007,	90000,	35,	0,	0,	0,	0,	0,	0,	0,	0,	"Tastes like death."
	1008,"Cage #9",				200,	1008,	200000,	50,	0,	0,	0,	0,	0,	0,	0,	0,	"Note from 'Lefty': keep him well fed!"
	1009,"Cage #10",			200,	1009,	120000,	40,	0,	0,	0,	0,	0,	0,	0,	0,	"Cactrot asked us to take care of this one for a couple weeks"

; quest prize pets
	1020,"Cage #21",			200,	2000,	0,	80,	0,	0,	0,	0,	0,	0,	0,	0,	""
	1021,"Cage #22",			200,	2001,	0,	80,	0,	0,	0,	0,	0,	0,	0,	0,	""
	1022,"Cage #23",			200,	2002,	0,	80,	0,	0,	0,	0,	0,	0,	0,	0,	""
	1023,"Cage #24",			200,	2003,	0,	80,	0,	0,	0,	0,	0,	0,	0,	0,	""

;-------------------------- ITEMS 1024-5119 are SINGLETON items.. user can have only one of EACH -----------------

	1024,	"Guild Hall",		201, 4, 0, 		0,	0,	0,	0,	0,	0,0,	0,	0,	"Guild Hall.", 	"http://www.synthetic-reality.com/cgi-bin/myCGI/sr-guilds.cgi/WOS/hall"
	5119,	"Forum",				201, 4, 0, 		0,	0,	0,	0,	0,	0,0,	0,	0,	"Forum.", 		"http://www.synthetic-reality.com/cgi-bin/ultimatebb.cgi"




;	
;	OFFER2 shop styles
;
; The script commands OFFER and OFFER2 let you populate the shop window with the items of your
; choice.  Here are some example commands for various specialty shops
;
;	// basic shop, levels 0-10, all items
;	OFFER2	0,10
;	OFFER2	5,15
;	OFFER2	10,20
;	OFFER2	15,25
;	OFFER2	20,30
;	OFFER2	25,35
;	
;	// specialty shops
;	OFFER2	0,30,10			;helmets
;	OFFER2	0,30,11			;armor
;	OFFER2	0,30,12			;swords
;	OFFER2	0,30,13			;staffs
;	OFFER2	0,30,14			;bows
;	OFFER2	0,30,15			;music
;	OFFER2	0,30,16			;rh5
;	OFFER2	0,30,17			;rh6
;	OFFER2	0,30,18			;rh7
;	OFFER2	0,30,19			;rh8
;	OFFER2	0,30,20			;boots
;	OFFER2	0,30,21			;shields
;	OFFER2	0,30,22			;rings
;	OFFER2	0,30,23			;amulets

;
; Be sure to leave a blank line at the end of this file

